Team Fortress 2

Team Fortress 2

Portable AA cannon
Kingicehunter 19 Oct, 2017 @ 11:21am
what do you think?
So I was thinking, if you publish this with the thought of shooting down rockets, it would be very helpful for heavy.

The Soldier has no counter and this would help heavy combat one of his bigger threats.

I was thinking somthing like,

Pro:
--When Bullets make contact with Rockets or Grenades the enemy projectiles explode.

+ 100% faster fire rate (so shoots twice as fast)

+ 15% damage to all airborn enemies ( So a total of 115% damage to all jumping/ falling enemies.)

+ 30% faster switch speed on wearer (because you are really just supposed to use this weapon on stopping pills, rockets, and airborn soldiers. Your shotgun will become your new primary basically.)

Con:

- 50% damage penalty to all grounded apponenets ( so heavy is now only doing 50% his normal damage)

+ 10-15% damage taken from ONLY explosians. NOT projectiles, meles, or flames ( if you miss a grenade or rocket, you get hurt more by it.)

--recieve 50% less ammo from dispensers for this minigun only [not all weapons]
(so that way heavy doesnt just spam gaurd nests and points people can break through it eventually


so my thoughts behind this:
1. You chew threw your ammo faster and are more likely to fight someone with almost no minigun ammo.

2. Your more likely to stop incoming rockets and pills, this helps a heavy defend sentries and himself making heavy a more defensive class.

3. You now have a better way of stopping fast moving soldiers which really dont have a counter in the game.