Stellaris

Stellaris

Galaxius
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Kali  [ontwikkelaar] 26 mei 2021 om 15:07
Compatibility requests here
Compatibility requests here. Keep in mind that they will be on the bottom of my priority list with some exceptions.
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1-15 van 17 reacties weergegeven
A compatibility patch with Gigastructural Engineering should absolutely be made (specifically, allowing some of the added megastructures to be built in intergalactic gateways).
Kali  [ontwikkelaar] 26 mei 2021 om 18:24 
Origineel geplaatst door Vault76Survivor:
A compatibility patch with Gigastructural Engineering should absolutely be made (specifically, allowing some of the added megastructures to be built in intergalactic gateways).
I definitely plan on doing this.
There are some issues with ACOT's buildings, and what seem to be vanilla buildings needing the Planetary Administration (and i think i was playing robots)
Would it be possible to make a compatability path with 32 and 60 building mods from UI overhaul dynamic
Kali  [ontwikkelaar] 27 mei 2021 om 10:04 
Origineel geplaatst door loopmaster69:
Would it be possible to make a compatability path with 32 and 60 building mods from UI overhaul dynamic
There shouldnt be any issues between these mods.
Kali  [ontwikkelaar] 27 mei 2021 om 10:04 
Origineel geplaatst door StickMan:
There are some issues with ACOT's buildings, and what seem to be vanilla buildings needing the Planetary Administration (and i think i was playing robots)
I'll look at it.
Origineel geplaatst door Kali:
Origineel geplaatst door loopmaster69:
Would it be possible to make a compatability path with 32 and 60 building mods from UI overhaul dynamic
There shouldnt be any issues between these mods.
Its only unlocking the base amount of building slots. The rest of the building slots are still locked
Maybe something for Glavius AI?
Kali  [ontwikkelaar] 28 mei 2021 om 12:23 
Origineel geplaatst door loopmaster69:
Origineel geplaatst door Kali:
There shouldnt be any issues between these mods.
Its only unlocking the base amount of building slots. The rest of the building slots are still locked
There you go.
Is the only way to ensure that vanilla buildings don't show up on the intergalactic gateway to overwrite the vanilla files? Not doing so would greatly assist with overall compatibility and save time on patching.
Kali  [ontwikkelaar] 4 jun 2021 om 23:33 
Origineel geplaatst door Nanozine:
Is the only way to ensure that vanilla buildings don't show up on the intergalactic gateway to overwrite the vanilla files? Not doing so would greatly assist with overall compatibility and save time on patching.
It is unfortunately.
Origineel geplaatst door Kali:
Origineel geplaatst door StickMan:
There are some issues with ACOT's buildings, and what seem to be vanilla buildings needing the Planetary Administration (and i think i was playing robots)
I'll look at it.
Had this same issue pop up today, ultimately I decided that ACOT fit my mod list better. Hopelly this can get patched soon. Seems to be a conflict in the Scripted Trigger folder regarding
has_upgraded_capital
has_major_upgraded_capital
and
has_fully_upgraded_capital being overwritten.
Kali  [ontwikkelaar] 14 jun 2021 om 0:48 
Origineel geplaatst door steinjj9:
Origineel geplaatst door Kali:
I'll look at it.
Had this same issue pop up today, ultimately I decided that ACOT fit my mod list better. Hopelly this can get patched soon. Seems to be a conflict in the Scripted Trigger folder regarding
has_upgraded_capital
has_major_upgraded_capital
and
has_fully_upgraded_capital being overwritten.
This issue has been fixed since they reported it. My mod does not overwrite any scripted triggers anymore. If you give me a mod list i can tell you what does.
Gigastructure Compatibility?
Kali  [ontwikkelaar] 19 jul 2021 om 9:28 
Origineel geplaatst door bautistaronjae25:
Gigastructure Compatibility?
That is 100% planned but idk when ill actually do it. Taking a break for a little bit.
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