Garry's Mod
gm_trainset [Release]
SligWolf 21 ENE 2015 a las 9:57
How to turn off the automatic switches, for yourself!
Hiho!
Here a little trick to disable the autmatic track-switches.

In Singleplayer:
1. Open the developer console in garrysmod
2. Type this command: ent_fire "trigger_multiple" disable

In Multiplayer:
1. Open the developer console (Adim ONLY) in garrysmod
2. Type this command: sv_cheats 1
3. Type this command: ent_fire "trigger_multiple" disable
4. Type this command: sv_cheats 0

An admin cleanup will enable the triggers again!
The command ent_fire "trigger_multiple" disable will disable ALL trigger_multiple on the map and not only the track-switch triggers!
Maybe some doors or other stuff will not work anymore.

Using the command ent_fire "trigger_multiple" enable will enable all triggers again!
If using "disable" at the end wont work, you can also try "kill" insted.

Have fun at playing on this great map! :D
Última edición por SligWolf; 14 ABR 2024 a las 4:30
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Mostrando 1-13 de 13 comentarios
TB7 Productions 22 ENE 2015 a las 14:23 
I was about to call quits on this map untill this solved my switching problems.

Thank you!
Chase Gamer 24 ENE 2015 a las 14:20 
Thx sligwolf, this was always my favorite map for your trains until the switch errors so thx for telling me how to fix it
Loudmouth 25 ENE 2015 a las 18:48 
Thank you SO much Slig, this will be a GOD SEND!!! <3
[FC&N] Magnum MacKivler  [desarrollador] 26 ENE 2015 a las 4:50 
Another little piece of advice: try typing "disable" instead of "kill", the latter of which actually removes the trigger entities whereas the former merely turns them off. They can then be re-enabled later by typing the same command but with "enable".

The only door on the map that should be affected by disabling the autoswitches is the one on the spawn that people just noclip through anyway. Disabling the autoswitches does disable the automatic-reset crossovers however (which to my knowledge have played nice with most people's trains), so consider yourself warned!
[FC&N] Magnum MacKivler  [desarrollador] 26 ENE 2015 a las 4:59 
Added the autoswitch fix into the FAQ section. Thanks again, Slig!
Chase Gamer 28 ENE 2015 a las 6:53 
What are the automatic-reset corssovers?
Sympathiser 29 ENE 2015 a las 22:21 
Thank YOU!!!!!!!!!!
Runway55 20 FEB 2015 a las 13:36 
Why are the tracks errors now? It wasn't like that before.
qwertyaaa 24 FEB 2015 a las 15:47 
You have to go subscribe to Magnum's Trak Pak. He moved the tracks there because it was annoying having to re-pack everything in when he decieded to update the map. Also, these props are also used in gm_sunsetgulch.
Runway55 24 FEB 2015 a las 16:27 
ok
Thanks for the help.
Última edición por Runway55; 20 ABR 2016 a las 12:24
DK 20 ABR 2016 a las 7:18 
Thanks :gman:
Misused chair 5 DIC 2022 a las 17:12 
they still autoswitch when a train is approaching.
usually switching it to the wrong damn track.
Zsombor99 15 JUN a las 9:08 
Fixed version ☺
ℹ️ I removed any instance of trigger_multiple, put stop signs beside dead end tracks and made the building gates openable via "use" key from outside.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3497726841
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