Stellaris

Stellaris

4.1 Stellaris Mod Collection w/Load Order: ((( NSC3 - Season 1 ))), Planetary Diversity
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Rage000  [developer] 8 May @ 12:35pm
Fix for Broken Custom Ship Sets
NOTE: Paradox- Changes to Ship Sets
WARNING: Custom Ship Sets that have not been updated to the current version of Stellaris may Not Work.

The reason ship sets are not working is because of missing code that qualifies what kind of ships they are (a feature Introduced in 4.0).

Also Note that ship sets that are showing as updated may not work if they are missing the lines of code required to make them work.

**I recommend that you Test the ship set by starting a game and looking to see if you have 3 corvettes in your starting fleet.

FIxing Broken Ship Sets
Open the MOD folder and locate the following folders for the ship set.
common > graphical_culture
Hint: An easy way to find and open the folder containing the mod is through the launcher, This shows your list of installed mods.

1. Start the game using the Stellaris Launcher

2. Under Playsets locate the ship set mod in the launcher UI.

3. Pick the "three dots" to the far right in the UI and select "Show in folder"

4. Select the folders:
common > graphical_culture

5. Open the file "graphical_culture.txt"
Note: Often this file will be prefixed with the name of the ship set, (See example)

Example of Graphical Culture File Name:
shadows_01_graphical_culture.txt

The following code must be inserted into the file exactly as written, then save the file (See Example):


ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

EXAMPLE OF A FIXED GRAPHICAL CULTURE FILE

shadows_01 = { fallback = arthropoid_01
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
ship_color = no ship_lighting = { cam_light_1_dir = { 0.5 0.0 0.5 } cam_light_2_dir = { -0.5 0.2 0.0 } cam_light_3_dir = { 0.5 -1.0 0.0 } intensity_near = 0.3 intensity_far = 0.7 near_value = 700 far_value = 700 rim_start_near = 0.5 rim_stop_near = 0.99 rim_start_far = 0.4 rim_stop_far = 0.99 #rim_start_far = 1.5 #rim_stop_far = 2.0 ambient_near = 0.1 ambient_far = 1.0 } }
Last edited by Rage000; 22 Sep @ 12:33pm