Cities: Skylines

Cities: Skylines

Node Controller Renewal 3.5
Pamani 13 May, 2021 @ 6:02am
Asset editor - Node settings applied to wrong node when reloading intersection [3.0.1]
Hi. I noticed a bug when working with intersection in the asset editor.
When I open an intersection I had previously been working on, some nodes I had tweaked reverted back to default, while other I didn't touch present odd properties.
See this screenshot for an example[imgur.com] (it's part of a much bigger interchange)
I had previously smoothened the blue node, but it came back to default. On the other hand the red node was left untouched as 'middle' but now has custom properties.
What I believed is happening is Node Controller cannot keep track of the nodes IDs when an intersection is reopened in the asset editor, and as a result apply properties to the wrongs nodes. But you probably knwo know more than me on this.
I whish I could upload intersections to the workshop with correct Node Controller settings saved into it.
Looking forward for your input on this.
Thanks
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Pamani 23 Jul, 2021 @ 1:48pm 
I think I found the problem. It's due to the presence of ghost nodes in the asset. They seem to be shifting the nodes ID, causing NC to apply to the next node in the list. Maybe there is a difference in the way the asset editor and NC indexes nodes ? Right now the only fix I found was to find manually each broken node and remove them with Move It. I do that by dichotomy : removing half the intersection and checking if the ghost node is still there with Broken Node Detector, then reloading the asset until I pinpoint the ghost node location.
It's very tidious but the effort is worth it. The last interchange I published uses NC and IMT properly and that makes it looks much better.
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