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Rapportera problem med översättningen








When it happens the log says in the last line:
..\..\src\Lib\UI\Core.cpp:449: __cdecl UI::CCore::~CCore(void): Assertion `CComponent::NumInstances() == 0' failed.
I remember seeing this error message in different random cases before (not related to adv statistics). It seems like a more deep game problem, eventually sth with multi-threading. I don't know why and when it occurs. Bug priority for UG is probably low.
As you mentioned the script on/off here https://gtm.steamproxy.vip/app/1066780/discussions/0/3127163422369064424/
I just tried, deactivated script and closed to desktop without hang
Could you try this at exit:
-Deactivate Script
-Press Free Data
Maybe this helps in avoiding that irregular game hang.
(Otherwise one could of course exit quickly with the crash buttons in debug window)