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Said combat training purchase could represent post-production tweaks and upgrades to the original design ('discovered', in a narrative sense, by the time a Spark unit reaches a certain rank).
An idea as for what form this could take: Based on the 'Shaped Armor' foundry project for MEC Troopers in XCOM: EW, Sparks could get a similar upgrade, represented by a flat +2 ablative health, and +1 armor per tech level of the armor the Spark has equipped (+1 for kevlar, to +3 for powered/heavy armor).
This might also let similar effects be pulled from the Spark skill tree, so as to prevent stacking the bonuses by absurd degrees.
I use with this modification one more "Metal Over Flesh Redux", this mod allows in the "Test Zone" (sorry, I do not know how the compartment is called in the English version) to create many projects related to Spark, which give various bonuses and abilities, this is for looks more logical to me.
Although I liked the idea :P
The only thing I think might be overpowered is the "Intimidate" ability. That alone can really mess up an entire opposition (and did, in fact, against that Gatekeeper-Muton batch. The one Muton who didn't panic is the one that got the kill shot.)
I like the theory of it, but it seems like the success percentage may be a bit high, and I even saw it work more than once against elite enemies (like other Gatekeepers.)