Garry's Mod
StormFox 2
 Тема закреплена. Скорее всего, здесь есть важная информация.
Nak  [Разработчик] 8 мая. 2021 г. в 2:32
Conflicting Addons
Post Conflicting Addons Here
Please use the format below to report conflicting addons.

Description: [What happen]
Workshop: [Link to addon]

You can also post them on Discord: https://discord.gg/mefXXt4u9E
Отредактировано Nak; 5 авг. 2021 г. в 7:34
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Сообщения 115 из 17
Description: When using ARCCw foregrips / anything that edits the left viewmodel arm's animation, having StormFox2 on makes the aforementioned arm reset to its default, unmodded position for a split second before snapping back to place where it should be.

Workshop Link: https://gtm.steamproxy.vip/workshop/filedetails/?id=2131057232

Don't know if this is the right place to put this but I figured I may as well give it a try since I haven't seen anyone mention it here yet.
Отредактировано Saros; 20 мая. 2021 г. в 13:02
Nak  [Разработчик] 20 мая. 2021 г. в 14:00 
Thanks, will take a look.
Description: The viewmodels start to lag behind the camera a little bit when SF is installed.


Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2459723892


Nothing else just a minor conflict.
Question, is there any big benefit in using global EyePos() and EyeAngles() instead of LocalPlayer():EyePos and LocalPlayer():EyeAngles() in sh_util (which is all still called clientside due to its nature, right)? Since the former screw with any viewmodel related stuff in the stuff above due to being entirely clientside and viewmodels are shared because ♥♥♥♥ Source with that.
Отредактировано are you guys going trick or trea; 4 июн. 2021 г. в 3:15
Nak  [Разработчик] 4 июн. 2021 г. в 18:43 
Автор сообщения: black cat of ill omen
...
Not entirely sure what you mean.
EyePos and EyeAngles will only by utilized as a backup, in case something went wrong using the hook.

And no, there are next to no difference between EyePos and LP:EyePos.
Also whenever I look away from a window I do not hear the rain on the window. But then when I look back at the window then I hear the rain. And I don't hear the sound of a window when I am far from the window in the house. So its like i need to look at a window if I want to hear the rain hitting the window sound.
And this is the map

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=487999127

One building has a window on each wall. And when im far from the windows i dont hear the rain hitting the window. and when i look away from the windows. I am right beside the window and if i look away the rain sound just stops.
Отредактировано Fweggigun; 16 июл. 2021 г. в 9:18
does this work with glass: rewrite?
with enable fog, stormfox 2 makes gm genesis foggy when i didnt change the weather, it may just be me though.
[StormFox 2] gm_superflat_v2.BSP has more than 16384 models!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:329
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
[StormFox 2] gm_superflat_v2.BSP has more than 16384 static props!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:349
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
[StormFox 2] gm_superflat_v2.BSP has more than 16384 static props!
1. GetBSPData - lua/stormfox2/lib/sh_mapglass.lua:349
2. LoadMap - lua/stormfox2/lib/sh_mapglass.lua:496
3. unknown - lua/stormfox2/lib/sh_mapglass.lua:503
4. HandleFile - [C]:-1
5. HandleFolder - lua/autorun/stormfox2.lua:103
6. unknown - lua/autorun/stormfox2.lua:178
Description: ZBase causes SF2's map lighting to become static and refuses to change
Workshop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3128800187&searchtext=zbase
Looks like this addon doesn't work with Dr Matts TARDIS Addon
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Сообщения 115 из 17
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