Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sailor Cat's Upgrades Keep Unique Abilities
 This topic has been pinned, so it's probably important
Sailor Cat  [developer] 5 Apr, 2021 @ 4:47pm
Modded Unique Unit Support
This is a hugely incomplete list. As I've already said, many mods' units will be supported with no further work needed. This is only a list of units that I've specifically looked into.

Partial Support: Units that are partially supported will pass on base stat differences, but their abilities aren't inherited. For most of these, I've already looked at adding support and ruled it either unfeasible or not worth the squeeze.

Steel & Thunder
Partial Support:
  • Mongolian Hui Hui Pao
  • Norwegian Ulfhednar
  • Khmer War Canoe
  • Mali Sofa
  • Persian Warship
  • Chinese Shigong
  • Kongo Medicine Man
  • Aztec Warrior Priest
Full Support: Everything else.

CIVITAS Civilizations and Leaders
Partial Support:
  • Akkadian Nas Qasti
  • Armenian Ayrudzi
  • Norman Familia Regis
  • Seleucid Argyraspides
Full Support:
  • Berber Arer Warrior
  • Filipino Katipunero
  • Indonesian Cetbang
  • Malaysian Lancaran
  • Malaysian Pesilat
  • Norman Man-At-Arms
  • Romanian Calarasi
  • Romanian Vanatori
  • Sassanid Aswar
  • Seleucid Elephantarchia
  • Seljuq Sarbaz
  • Songhai Bari Koy
  • Swiss Reislaufer
  • Taino Macana

Other Mods
This list is far from complete.
Partial Support:
  • Tongva Ti'aat
  • Witcher Domrey
Full Support:
  • Atelier Linca
  • Atelier Puni
  • Bilqis Qayl
  • Brazilian Pracinha
  • Burmese Myinsi
  • Ethiopian Shotelai
  • Gaul Oathsworn
  • Hawaiian Kaimiloa
  • Hawaiian Koa
  • Hittite Ansukurra
  • Hyperdimension Neptunia: Planeptune Civilization units
  • Jerusalem Crusader
  • Mexican Chinaco
  • Russian Skeleton (Valkrana)
  • Siamese Chang Suek
  • Soviet Pekhota
  • Soviet T-34
  • Tibetan Rta Pa
  • Witcher Units (Except Domrey)
Last edited by Sailor Cat; 6 Oct, 2022 @ 12:53pm
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Showing 1-6 of 6 comments
Where Is Waldo 7 Sep, 2021 @ 10:19am 
since in installed the mod, which is great, my incas qhapac nan improvements (mountain teleport) seems to not work at all (warrior, builders and colonists, probably more). I love the incas especially their special unit :) can you investigate please?
Thant you very much for that wonderfull mod :)
Last edited by Where Is Waldo; 7 Sep, 2021 @ 10:20am
Sailor Cat  [developer] 7 Sep, 2021 @ 8:49pm 
I'll look into it.
Sailor Cat  [developer] 13 Sep, 2021 @ 11:35pm 
Originally posted by Where Is Waldo:
since in installed the mod, which is great, my incas qhapac nan improvements (mountain teleport) seems to not work at all (warrior, builders and colonists, probably more). I love the incas especially their special unit :) can you investigate please?
Thant you very much for that wonderfull mod :)
I checked, and the qhapac nan improvement is working perfectly fine with this mod.
TimberJackEB 3 Nov, 2021 @ 8:20am 
I notice the Legionaire retains the ability to build a fort, harvest resources, and repair improvements, and even gains it back if he's upgraded after using his charge. I'm guessing you had to do something extra to make it work, since this is something of an ability.
Sailor Cat  [developer] 14 Nov, 2021 @ 10:16pm 
Units that can build things can repair and harvest, so it's kinda inherent to ever having a build charge (since those things don't require charges) and since the unit doesn't disappear after using all its charges.. But yeah, I did make it such that building a fort is retained.
Castellan of sea 19 Apr, 2022 @ 5:40am 
How strong will Norway and Aztec warrior line when they reach mechanized infantry from steel and thunder this mod? I havent played them yer but accumulating stats unique abilites from their 2 unique units seems op super soldier to me? and Russian horseman line too But I think its ok cause their helicopters are strong as apache in real life. Maybe not on ukraine war though cause they inherited their stats from their scythian ancestors:steammocking:
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Showing 1-6 of 6 comments
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