Pavlov VR

Pavlov VR

Survival Island
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Un_Cocotier  [developer] 25 May, 2021 @ 4:07pm
Change log
Find here all update logs of the map ! :steamhappy:
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Showing 1-15 of 29 comments
Un_Cocotier  [developer] 25 May, 2021 @ 4:08pm 
Update 4/17/21
-Fixed bug with hvy crates not spawning loot
-Fixed loot drop only having supply crates
-Reduced Fog
-Adjusted Rad Zones
-Build Lighting (Map will be dark again soon)
-May have FIxed Loot drop Heli sound
Last edited by Un_Cocotier; 25 May, 2021 @ 4:09pm
Un_Cocotier  [developer] 25 May, 2021 @ 4:09pm 
Update 4/18/21
-loot drop helicopters now stay in the air for 2min
-players now spawn with flashlight due to flashlight abuse
-adjusted lighting
-Rad zone damage increased to 3hp per second
Un_Cocotier  [developer] 25 May, 2021 @ 4:09pm 
Update 4/21/21
-Fixed drops only having hvy crates
-Fixed audio not playing on time for one loot drop
Un_Cocotier  [developer] 25 May, 2021 @ 4:10pm 
Update 4/26/21
-Attempt to fix Loot Drops Piling up. They will only be available for 3 min after heli spawns.
-Fixed Loot Drop having all 3 crates in same location
-Did a few performance fixes
Un_Cocotier  [developer] 25 May, 2021 @ 4:13pm 
Major Update 5/9/21 :steamhappy:
-Major map update and new design
-New locations and more diversity
-performance fixes and improved
-Loot changes and better balance
Un_Cocotier  [developer] 25 May, 2021 @ 4:14pm 
Update 5/11/21
-Adjusted Fog
-Fixed Bad Collision on Trees
-Fixed Overlapping Foliage
-Fixed Not Enter-able Buildings
Un_Cocotier  [developer] 25 May, 2021 @ 4:15pm 
Update 5/12/21
-Fixed More Bad Tree Collision
-Made Fog Thicker
-Fixed More Floating Meshes
-Fixed People Getting on Top of The Church
-Adjusted Loot Drops To Stay 15min After Dropping
-Attempt To Fix Supply Loot Drop Bug
Un_Cocotier  [developer] 25 May, 2021 @ 4:15pm 
Update 5/16/21
-Collision fixes in big trees
-Delay time after death adjusted to 15 sec for a better chance to get revived
-Chnaged Rad zone Material
-Hopfully fixed fog
-Attempt to fix supply loot drop bug
-Fixed kill zone under bridge
Un_Cocotier  [developer] 25 May, 2021 @ 4:16pm 
Update 5/18/21
-Major optimizations
-Improved the landscape
-Improved the fog
-Fix all re directory folders
-Better balance in files
-Improve custom flashlight
-Added splines for the road
-New foliage
Un_Cocotier  [developer] 25 May, 2021 @ 4:17pm 
Update 5/21/21
-Fixed more small bugs
-Added tips posters
-Added forest back in with the foliage all around
-Added new and better ambient sounds
-Changed fog color
-Fixed bad spawn
-Adding Zombies :steammocking: :steammocking: :steammocking:
Un_Cocotier  [developer] 25 May, 2021 @ 4:17pm 
Update 5/22/21
-Map optimization
-Improved visual ambience of the map
-Fix several bugs
-Increased Zombie count and spawn rate
DeadPixel  [developer] 26 May, 2021 @ 4:28pm 
Update 5/26/21
-Added Radiation sound to zones
-lowered heli sound
-Fixed spawn in rock
-Fixed zombie spawns
-Fixed rad zone siren
-Added zombie kills to player score
Last edited by DeadPixel; 26 May, 2021 @ 4:28pm
Un_Cocotier  [developer] 28 May, 2021 @ 5:36am 
Update 5/28/21
-Fixed Too many zombies spawning
-Fixed dead zombie bodies not de-spawning
-Changed light build
-Added more loot in forest, camps and bunker
-Optimized bunker
-Fixed navigation for zombies
-Small bug fixes
DeadPixel  [developer] 31 May, 2021 @ 8:21am 
Update 5/31/21
-Temporary fix for zombies
-Fixed exit to bunker
Un_Cocotier  [developer] 28 Jun, 2021 @ 4:39pm 
Update 6/29/21

- Added automatic Day/Night cycle system (24H = 30 min)
- Link the Fog in the Day/Night cycle
- Link the Skylight in the Day/Night cycle
- Link the Street Lights in the Day/Night cycle
- Added a movable moon with automatic rotation
- Link the moon in the Day/Night cycle
- Improve the light visibility for the day and the night
- Improve the fog visibility for the day and the night
- Improve the map performances
- Fix several bugs with the level Design
- Improve the design
- Improve the global visual ambiance of the map
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