Sentinels of the Multiverse

Sentinels of the Multiverse

Case Files
 This topic has been pinned, so it's probably important
bobbertoriley  [developer] 7 Oct, 2021 @ 8:04pm
Bug Reporting
Feel free to post any weird stuff you encounter with Case Files in this thread.

I can't promise everything will be perfect (it's software, after all), but if something doesn't work correctly, I'm happy to take a look and make it better.
< >
Showing 1-15 of 17 comments
origamiswami 10 Oct, 2021 @ 7:36pm 
Not entirely sure if it's a bug with Case Files, but this happened in an OblivAeon game.

Hellion was at 3 HP, and Tucker played Sharp Tongue and selected Hellion. Hellion took the 1 sonic damage from Tucker, then dealt herself 2 psychic damage and flipped to Seraph. Then, Seraph dealt himself 2 psychic damage due to Sharp Tongue.
Last edited by origamiswami; 11 Oct, 2021 @ 6:20am
bobbertoriley  [developer] 11 Oct, 2021 @ 12:30pm 
Added a unit test and confirmed that with an empty game this does occur. I believe what's happening is the function being used to deal damage to self is identifying the flipped reward side of Seraph as a second target to deal damage to. I'll try to get a fix in.

Thanks for the find! I don't play OblivAeon a lot, so OblivAeon related bugs are always a nice find. :)
bobbertoriley  [developer] 23 Oct, 2021 @ 4:34pm 
Minor heads up: Latest Case Files update (v0.3.2) includes some behind-the-scenes code organization and improvements. All my tests are passing locally, but it's very possible I might've introduced some wonkiness in the process.

If anyone sees anything real bad, please let me know and I'll revert the build.
Gaist Heidegger 31 Jul, 2022 @ 1:45pm 
Here's an odd one -- Moondancer Charlie used his power to let Tucker discard a card and use its power, she discarded Twin Pistols and activated shooting two for two -- except it resolved after hitting only one target and ended the interaction. There were still viable targets left.
origamiswami 31 Jul, 2022 @ 4:55pm 
Originally posted by Gaist Heidegger:
Here's an odd one -- Moondancer Charlie used his power to let Tucker discard a card and use its power, she discarded Twin Pistols and activated shooting two for two -- except it resolved after hitting only one target and ended the interaction. There were still viable targets left.

That's a known bug when using a power on a card that is not in play that does multiples of a thing. It happens with Cauldron's MoSS Malichae's base power as well. Nothing can really be done to fix it on the mod side.
bobbertoriley  [developer] 1 Aug, 2022 @ 4:02pm 
Yeah, unfortunately there's not a lot that can be fixed with that version. Activating powers on cards not in play is not intended as something you can do by the base game, so I'm surprised it works as well as it currently does. :)

One of these days I'll get around to the erratas I've been sitting on, and it should resolve the bug with the power by changing it.
LeslieAF 28 Dec, 2022 @ 11:21pm 
Division 6 Badge doesn't work with the sentinels. This game is with the adamant sentinels if it matters. It says damage is increased by "the sentinels" by 1, so I guess it's buffing the rules card or something?
bobbertoriley  [developer] 11 Jan, 2023 @ 11:24am 
That sounds about right. Probably similar situation for multi-variant heroes like Starlight Council and Wasteland Ronin Knight. I'll take a look at some point; thanks for the find!
LeslieAF 23 Feb, 2023 @ 11:06pm 
I found something weird. I used Field Experience on tyler hayes (while Breaking The Rules was in play). On the environment turn, the "tyler hayes skips his end phase effect" message popped up, and then he did it anyway. When I rewinded, the message popped up again, but he didn't do his end phase effect. If you want, I can DM you the logs on discord.
Last edited by LeslieAF; 24 Feb, 2023 @ 5:56am
bobbertoriley  [developer] 24 Feb, 2023 @ 10:40pm 
Sure, send me the log file if you still have it. My Discord user suffix is #4812. User is easy to identify. :)

Gonna be ignorant for a second, but where's Breaking the Rules from?

EDIT: Ah, Wager Master. I think I played him once to cheese achievements back when that was still viable. No wonder I didn't know it. :)
Last edited by bobbertoriley; 24 Feb, 2023 @ 11:17pm
LeslieAF 25 Feb, 2023 @ 12:55pm 
I've tried to send it to you bunch of times now, and discord won't me for some reason. I'm just gonna... post a bit here lol.

Went from Tucker's DrawCard phase to UsePower phase.
Created decision [UsePower/UsePower D130 Tucker]
Tucker uses the power on Field Experience.
Created decision [SelectCard/None D131 Tucker]
Applying ongoing effect: Skip End of Turn effects for Tyler Hayes.
Went from Tucker's UsePower phase to PlayCard phase.

After this, it said:
Went from Tucker's PlayCard phase to Start phase.
Notice: an ongoing effect just expired: Skip End of Turn effects for Tyler Hayes.
But this should have been from me using field experience on tyler on my last turn.

Went from Silver Gulch, 1883's PlayCard phase to End phase.
Created decision [SelectTargets/None D138]
Created decision [SelectTarget/None D138-1]
***** LOADED UNDO FILE: undo-102-SilverGulch1883-End *****
Went from Silver Gulch, 1883's PlayCard phase to End phase.
Went from Silver Gulch, 1883's End phase to Wager Master's Start phase.
bobbertoriley  [developer] 25 Feb, 2023 @ 5:26pm 
Question: Was Breaking the Rules put into play before the same round as the logs above, or had it been in play for at least a round? Mostly trying to rule edge-cases out while mulling it over.

My take is that something is up. Based on my read of XPW Tempest and Field Experience (latter based on former), the power use should survive past the current turn's start phase and Hayes should not trigger. I'm wondering if having multiple simultaneous status effects might be the root cause, since normally the SOT expiry would happen before the second use of Field Experience.

I'm not sure if there's anything I can do to address it, but when I have some cycles I'll see if I can reproduce and figure anything out. Might actually start with XPW tempest to see if it hits that power too and it's something bigger.
LeslieAF 27 Feb, 2023 @ 5:17pm 
Sorry for the late reply, steam doesn't notify me about your responses. Breaking the rules was in play for two rounds when the bug happened. Like I said, it fixed itself after I rewound, so it's probably a more fundamental bug...
Last edited by LeslieAF; 27 Feb, 2023 @ 5:18pm
LeslieAF 29 Apr, 2023 @ 6:46pm 
I played Dial M For Mark on my play phase, then played it again on the same target with stretched too thin, and the game froze.

Went from Charlie's Start phase to PlayCard phase.
Created decision [SelectCard/None D159 Charlie]
GameController plays Dial 'M' for Mark.
Created decision [SelectTargets/None D160 Charlie]
Created decision [SelectTarget/None D160-1 Charlie]
Charlie initiates 2 Projectile damage to Apostate.
Charlie deals Apostate 2 Projectile damage.
Apostate is now at 16 HP.
Applying ongoing effect: Increase damage dealt to Apostate by 1.
Applying ongoing effect: Redirect damage dealt by Apostate to Charlie.
GameController moved Dial 'M' for Mark to Charlie's trash.

and later

Went from Charlie's DrawCard phase to End phase.
Created decision [SelectFunction/SelectFunction D166 Charlie]
Created decision [SelectCard/None D167 Charlie]
Stretched Too Thin plays Dial 'M' for Mark.
Created decision [SelectTargets/None D168 Charlie]
Created decision [SelectTarget/None D168-1 Charlie]
Charlie initiates 2 Projectile damage to Apostate.
Dial 'M' for Mark increases the damage dealt by Charlie by 1.

Then the log ends
Last edited by LeslieAF; 29 Apr, 2023 @ 6:49pm
bobbertoriley  [developer] 29 Apr, 2023 @ 7:17pm 
This worked at some point; something might've changed under the hood with the recent engine updates for EP support. I'll look at Divine Sacrifice and see if anything stands out. No idea when I'll get to it though.
< >
Showing 1-15 of 17 comments
Per page: 1530 50