Tabletop Simulator

Tabletop Simulator

Beyond the Sun
Couple of improvements I've done
I'm brand new to TTS scripting so I don't know how to contribute code or anything but I've been playing this a bit (great job, btw!) and I made a couple of super minor improvements my group thought of.

First is I put a couple of new scripting zones on each board - one around the active resources section and one around the supply section. When a die enters either of those zones, the die auto-rotates to the approriate side (person for active resources, supply for supply).

Second, we were confused by the scoring. We figured that when we put "1" in for level 2 tech that it would automatically count it as 2 points (1 tech = 2 points). But of course it doesn't do that, so I made a simple change to the scoring code that now gives each row a multiplier (really it's just 2 for level 2 tech and 3 for level 3 tech) and then multiplies the value by the multiplier.

Not sure if you're interested in either but thought I'd offer.
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Showing 1-2 of 2 comments
Icarium  [developer] 14 Nov, 2021 @ 8:15am 
Both those elements were design decisions - while I have automated some things (mainly around sorting/locking cards and dice), they are not elements that the player is directly interacting with at the moment. Players will fiddle with their boards between turns/just after, so I want to avoid messing with that in the general release.

With the scoring, usually (IRL) people write down points post-multiplying, and deviating from that would cause more confusion. Especially since, as you noted, it only affects two scoring items.

All that said, I'm glad you liked the mod, and I encourage you to keep tinkering with the code - that's essentially what this mod is, a tinkering project (my first on TTS) that got out of hand.
EricStratton 22 Nov, 2021 @ 10:06am 
Fair enough. I appreciate the reply in any event.
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Showing 1-2 of 2 comments
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