RimWorld

RimWorld

Biomes! Caveworld Flora Unleashed
TurtleShroom 18 Sep, 2021 @ 6:48pm
Bug Reports
Good evening.

MAN! It feels good to grow a mushroom!

This page shall serve as a repository for Error Log entries in the event where something in the Mod goes wrong. Place your bugs and bug reports here.


Thank you.
-TURTLESHROOM
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Showing 1-5 of 5 comments
TurtleShroom 18 Sep, 2021 @ 6:51pm 
Exception ticking BMT_Mycelium351157 (at (187, 0, 67)): System.NullReferenceException: Object reference not set to an instance of an object at Caveworld_Flora_Unleashed.FruitingBody.IsTemperatureConditionOkAt (Caveworld_Flora_Unleashed.ThingDef_FruitingBody plantDef, Verse.Map map, Verse.IntVec3 position) [0x00009] in <e404735b8da5427dac4cf9463da4740b>:0 at Caveworld_Flora_Unleashed.Mycelium.TickLong () [0x00025] in <e404735b8da5427dac4cf9463da4740b>:0 at Verse.TickList.Tick () [0x0017a] in <b64badbf3c3d41018b3ca5d3e8c77771>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game) Verse.Root_Play:Update ()

I do not believe this is due to anything in the actual Mod, but I still think it's worth a look.

Basically, I tried to edit the code of a custom Biome spawn rare on my local game. It would have Mycelium, and all the other mushrooms, spawn naturally like a Plant would. When I entered the Biome, I was spammed this error for every instance of Mycelium that existed on the Map, every few seconds.

Obviously, this is not what's supposed to happen. Is there some special means that Mycelium is handled instead of spawning using the Vanilla rendition plant framework?
Fluffysminion  [developer] 23 Sep, 2021 @ 2:27am 
Yes, the mycelium and friuting bodies are the same organism, each mycelium has a species of fruiting body that it will produce. If you try to spawn them separately you will get errors when the mycelium tries to spawn a fruiting body but doesn't know what type to spawn.
Bazalisk 5 Oct, 2021 @ 2:41pm 
Love the mod, but i have to ask about something i read when searching for a course of a crash i had that didn't provide a log.

Apparently there may be an issue between this mod and the Pocket Dimension mod, supposedly this mod spams the log file trying to spawn 'shrooms in the Pocket Dimension only it can't, this continues till the game hangs and goes into "not responding".

has anyone been able to confirm this yet?
Just as a heads up, it looks like this mod (and I think a few of the other "Biomes!" mods) are referencing features in Vanilla Cooking Expanded that have been removed. Namely, I get the following error at startup if I have both this mod and Vanilla Cooking Expanded enabled:

Could not resolve cross-reference: No Verse.HediffDef named VCE_Cholesterol found to give to VanillaCookingExpanded.Thought_Hediff_Extension VanillaCookingExpanded.Thought_Hediff_Extension

I confirmed with the Vanilla Cooking Expanded dev that the VCE_Cholesterol reference was removed. I haven't seen any crashes or anything, but the error at startup might make it worth looking into.
[JdG] Pejman 17 Jun, 2023 @ 11:38am 
boop beep

the 1.4 patch for VCE is outdated (throws error because they removed VCE_Cholesterol)
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