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Realize it is a really late response, BUT, hopefully it can help other people who have a similar question!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2838283877
Simply put the following code into the unit init:
this setFace "TIOW_MarineHead_01";
or you can use the following code for MP compatibility:
[this,"TIOW_MarineHead_01"] remoteExec ["setFace", 0, true];
Alternatively, you can achieve a random head selection by using the following code:
_face = selectRandom [
"TIOW_MarineHead_01",
"TIOW_MarineHead_02",
"TIOW_MarineHead_03",
"TIOW_MarineHead_04",
"TIOW_MarineHead_05",
"TIOW_MarineHead_06",
"TIOW_MarineHead_07",
"TIOW_MarineHead_08",
"TIOW_MarineHead_09",
"TIOW_MarineHead_10",
"TIOW_MarineHead_11",
"TIOW_MarineHead_12",
"TIOW_MarineHead_13",
"TIOW_MarineHead_14",
"TIOW_MarineHead_15",
"TIOW_MarineHead_16",
"TIOW_MarineHead_17",
"TIOW_MarineHead_18",
"TIOW_MarineHead_19",
"TIOW_MarineHead_20",
"TIOW_MarineHead_21"
];
player setFace _face;
// or For MP replacing 'unitName' with the unique variable name of the relevant unit
[unitName,_face] remoteExec ["setFace", 0, true];