XCOM 2
Long War of the Chosen: GI JOE/Mass Effect/Resident Evil Edition
Jenny Chance  [developer] 20 Mar, 2021 @ 11:15am
March Update
Just updated the collection - mostly trimming down redundant/incompatible mods and unneeded cosmetics and voice packs. I have updated to the dev 24 build of Long War of the Chosen which nerfed the Chosen in a way which I found totally unacceptable. So I added Vahlen's Mild-Chosen Ruler Reaction mod, which is what I was using before the jump to LWotC. There's a tougher version out there, if you want to turn the dial just a little bit more. I also added the new Lost Shadowbind mod - not sure how it works with everything just yet, but I loved the idea and lore explanation for why Advent actually fears the Lost.

Also added was the Multiple Sitreps: Config-Companion, which I currently have disabled in Alternative Mod Launcher. My first attempt using it resulted in big game-crashing problems, but that's probably my own user error. One new and a few mods I accidentally left off the list regarding Mass Effect stuff was also added.

My most recent campaign is running more smoothly now. The most frequent crash I experience is the after mission hard crash or endless loading, which I'm sure most people modding have encountered. Ditching redundant class mods seems to have helped a lot with that, though I still get those crashes occasionally.

I've gotten to a point in the campaign now where I'm going to save and test out things with building the Psi-Lab and enabling, then running the Operations Parallel mod. I feel pretty confident now that my hard crash on the geoscape that ruined a previous campaign was from overcluttering it with missions, icons, and scannable objectives, but we'll see.

Other issues I'm encountering at the moment:

Rescue resistance operative mission from the council is not playable. Haven't dedicated too much time to troubleshoot this yet, but the alien VIP does not react and become controllable when I move a soldier into its space. Grenading the VIP and killing it also doesn't spawn the evac point and there doesn't seem to be a way to manually spawn one. So - the mission is just idling for me until I have time to deal with that.

Only other problem is missing icon images for certain perks and items. I'll start keeping a list as I see them, but so far they've been small in number and really kind of random.