Serious Sam 3: BFE

Serious Sam 3: BFE

NPC Partner for Single Player
«Wyvern» 29 Jan, 2017 @ 4:56pm
Collading NPCs + NPC Multiplication
ive got 5 npcs, when they are moving, they are constantlypusing themselves and spamming the teleporting animation
Plus, there is a bug with the mod called Ennemies multiplication, ive set the multiplier to x10
so at spawn, ive got a total of 50 bots... 5 movings, and 45 afks
and when a npc dies, 10 more are respawning instead of 1
znd sometimes they are multipliying themself for nothing and bots aren't so much afk, it became a nightmare
i can't tell you the worst: the saving time is close to be endless
should be fixed right ? :S
Last edited by «Wyvern»; 29 Jan, 2017 @ 5:00pm
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Showing 1-4 of 4 comments
Ryason55  [developer] 31 Jan, 2017 @ 7:30am 
This version of the script was never intended to handle multiple NPCs. Any bugs with the hacky method you used to obtain multiple NPCs are your own problem. As well, the Enemy Multiplier script only multiplies specific enemy types, which do not include the NPC puppets. I can only assume you made modifications to that as well.

Multiple NPCs were going to be a part of Version 2.0, as well as a bunch of other fixes and additions... However, I kinda got burned out on the project, and the update was never finished, nor released.
«Wyvern» 31 Jan, 2017 @ 4:52pm 
alright so
it mean i had to wait xd
Standarts 6 Mar, 2017 @ 7:22am 
How did you made multiple npcs ?
QD___ 11 Jul, 2017 @ 11:16am 
Damn, I just played with the added NPC, it was super cool and seems to work super nicely, the aiming, reloading, positioning etc. I found no bugs. Being able to add in more would be nice but even just the one NPC is awesome. Good job dude.
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Showing 1-4 of 4 comments
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