Garry's Mod

Garry's Mod

Fedhoria - Active Ragdolls
juggernut 28 Jun, 2021 @ 2:41pm
Compatibility with VJ?
I don't know if anyone else is having this issue, but I've noticed that VJ's NPCs, or rather any mod that uses the VJ base, doesn't seem to really work. Instead they sort of just spaz out instead of stumble, don't grab wounds, sometimes clipping into walls and stuff.

I'm not great at this stuff so I could be wrong, but I think VJ's mod has it's own ragdoll physics that mess with Fedhoria. VJ's is a rather popular mod; Is there any sort of compatibility patch? or is there just something wrong on my end?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=131759821
< >
Showing 1-2 of 2 comments
borky955 30 Jul @ 6:25pm 
I think it's because they have a different name for their bones, so they just start spasing out everywhere until the designated death time is over.
borky955 30 Jul @ 6:26pm 
Originally posted by borky955:
I think it's because they have a different name for their bones, so they just start spasing out everywhere until the designated death time is over.
From what I know, there is no current fix.
< >
Showing 1-2 of 2 comments
Per page: 1530 50