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No - due to Save Our Station containing new buildings and areas, you will need to reset or start a new world for the weather stations and other areas to correctly load."
Suggestion, put this line on the main mod page so people will know without going in FAQ discussion section
Thanks for the feedback, good call. I partly blame Steam for making discussions hard to navigate, but oh well...
Will look into adding the info to the main description :)
For Dedicated Servers, there is a dedicated Discussions Post with instructions - You can find it here..
Hope that helps! ^^
The power being shut off shouldn't affect the AEBS (at least not with Save Our Station) - in fact, with default settings, faults/interruptions will only start to occur after the power goes out in the first place.
I suppose you could try turning off the Sandbox Option for "Require Knox Power-Grid Shutoff" in SoS - it technically shouldn't matter, but it might still be worth trying.
SoS should work fine regardless of the current power grid state - In fact, I sometimes play with the power grid being turned off aswell, via "10 Years Later", and it works fine in there.
Think of it like the stations have their own long-term backup generators (one of the possible failures is having to "refuel" it using a filled gasoline can).
Cool to see someone use the new harder settings ^^
The repair context/interaction menu will tell you what you need still, but that menu only appears in the station that's broken down - so you will only know whats wrong & what you need to fix it when you get there.
As for resetting, it's not something we really thought about in the past, as the mod usually recovers itself after an issue.
I believe you may be able to force a reset by removing and re-adding the "Save Our Station - Core" mod though. The alternative for a server admin is to just use their powers to quickly teleport to fix the affected station (which also resets the system). You are technically able to fix the station immediately, even before you get a repair code.
LOG : General , 1756931925651> 10,752,598,020> SWWS: ModData.add & ModData.transmit
LOG : General , 1756931925685> 10,752,598,053> SWWS: Server recieved client transmission, but value from client ignored
I'll need a full log with the "Enable Advanced Debugging Info" Sandbox Option enabled to be able to help you. Please put that in an Issue on our GitHub and I'll be able to get back to you with further help.