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SS: https://ibb.co/r361VHD
I tested pretty much the exact same setup you showed me on your screenshot and my results were fine. The "A Dog Said" bionic parts add their intended 3% and 0.5% armor too.
SS: https://ibb.co/7QY1dWc
My guess would be that there must be another mod interfering: a mod that is actually giving your animals *way* more armor than normal or a mod that changes how the animal armor calculation/UI works.
The latter is unlikely, I reckon.
Finding the culprit would be the next step, as I honestly have no idea, sorry.
Feel free to post your load order if you want me to help you find it.
As your first response is still "awaiting analysis" by Steam after 7 hours, I'd just like to answer based on your second response:
The damage calculation takes several variables into account, but with such high values I think your Thrumbo is supposed to be (nearly, indeed) invincible. I'm not sure whether it's the UI or the actual armor, though.
Unfortunately, I can't quite help for now. You'll have to do some hunting and find the mod that's messing with the armor values/UI. Once you find it, feel free to post it here and I'll see what I can do to solve this issue.
I'll admit I'm quite curious, though.
I suggest disabling potential culprits gradually and testing each time to see if the armor values go back to normal. I hope you find the underlying cause soon.
I see. In that case, which A Dog Said mods do you use? Is it just the "base" one or are there any compatibility patches or other addons? Any other animal bionics mods too?
I really need your load order if I am to help much more, though. Without it, it's just impossible for me to pinpoint the issue.
In my tests I only used the default A "Dog Said... Animal Prosthetics" + "Animal Armor: Vanilla" and it was fine then, but there might be some other animal bionics mods (or any mod really) making things wacky in your game.
I'll be here to help in any way I can. I just definitely need some more info on the mods you're running.
this happened as soon as i installed this mod of yours. it might have to do with something about the modded race since humans don't have this out of wack armor rating.
Yep, definitely something wrong there.
What modded race (or races) is it? I'll take a look.
Your bugs should now be fixed with today's update.
There was an incompatibility with Vanilla Expanded Framewok that caused the 10000% armor issue with some races, mechanoids and animals with gear.
Please don't hesitate to post again if any bugs persist, these reports are very important.
Thank you.
Edit: Please make sure Steam updates your mods, the new version is 1.1.
Races: some custom races display the huge armor values, one example being the warforged from [O21] Forgotten Realms (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2184183669). I've seen this before with some other custom races but couldn't verify them after updating.
Equipment: huge armor values when a pawn has a usable shield from Vanilla Factions Expanded - Medieval (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2023513450) equipped in an apparel slot. The armor values display as normal when the pawn has the shield equipped in a equipment slot, or when they have a ranged weapon (rendering the shield unusable) it seems. This happens with human pawns.
I tried loading the mod near the top of the mod list and near the bottom but that didn't make a difference.
I have a fair amount of other mods so could be some other mod interaction too for sure. Here's a log, exported after loading a save: https://gist.github.com/HugsLibRecordKeeper/924f0c4f0ffe328280cee096a89d1745
Some pictures of a human having the shield equipped in the two different slots or when having no shield at all: https://imgur.com/a/cdGEyaz
Thank you for the thorough report! I'll take a look as soon as I'm able.
Both issues should now be fixed!
It was a problem related to the use of local copies. Fluffy's Mod Manager changes the "packageid" when creating local copies of mods, which made the previous version of my mod unable to find them. I updated the logic and it should work fine with them now.
New version is 1.1.3, please make sure your copy is updated.
Thank you very much for highlighting this issue and for the Hugslib log, it helped quite a bit.
That's unfortunate about the local copies messing up the detection, now I wonder how many other mods are affected...