安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Then the stat itself decays over 10 minutes on its own, see Stats.sbc and docs at wiki RadiationImmunityStat Definition[spaceengineers.wiki.gg].
I suspect they did it with a stat instead of a consumable effect (using the Time) because that prevents other consumables, would kinda suck not being able to use anything for 10 minutes, and I also guess they also don't want to change the consumable deny thing so here we are xD
Regardless, I do need to do something about that printout as it is rather misleading, I'm thinking for positive Value I can show how long the stat takes to decay (also positive there), and similarly if both value and decay are negative for the opposite effect (consumable reduces it, stat increases over time on its own).
I also have a WIP thing to show more character-specific stats next to the buffs window, which will also show that RadiationImmunity stat and how long it has left and etc, so I could also hint at that in the consumable tooltip... not sure yet, we'll see.
Thanks for the report!
It is truly a blessing that you continue to contribute to this community.
anyway, thanks :D