Garry's Mod

Garry's Mod

[Unsupported] GM+ v1.22: Player Interaction Overhaul
Nasty Ned 10. sep. 2014 kl. 9:08
Ideas for New Features
I figured plenty of people might get some good ideas for potential new features, so I decided to start this discussion.
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Nasty Ned 10. sep. 2014 kl. 9:16 
Maybe add a cvar to set the gmp_pp threshold health value at which post-processing effects begin to trigger. For instance, if the cvar were set to 75, then my PP effects don't begin to show until my health reaches 75 points.
Spacewolf88 10. sep. 2014 kl. 21:47 
easyer way to turn it on and of, like Q < options < GM+
sev  [udvikler] 11. sep. 2014 kl. 13:19 
I just realised this thread existed.

Oprindeligt skrevet af buckash105:
Maybe add a cvar to set the gmp_pp threshold health value at which post-processing effects begin to trigger. For instance, if the cvar were set to 75, then my PP effects don't begin to show until my health reaches 75 points.
I can do that.

Oprindeligt skrevet af lilconman22:
easyer way to turn it on and of, like Q < options < GM+
nah
Nasty Ned 11. sep. 2014 kl. 16:01 
Oprindeligt skrevet af StereoImageVectorScopeDisplay:
I just realised this thread existed.

Oprindeligt skrevet af buckash105:
Maybe add a cvar to set the gmp_pp threshold health value at which post-processing effects begin to trigger. For instance, if the cvar were set to 75, then my PP effects don't begin to show until my health reaches 75 points.
I can do that.
Thanks!
Sidst redigeret af Nasty Ned; 11. sep. 2014 kl. 16:02
Spacewolf88 11. sep. 2014 kl. 21:23 
ok, its not to big of a deal, just a lil anoying. thanks for replieing mod maker.
Yusuf 19. sep. 2014 kl. 13:25 
is it possible to make an option to change the crosshair shape to something like FAS?thanks in advance
Idk 19. jan. 2015 kl. 13:00 
Try to add a tab in the options menu, so that way you don't have to use the console, and find all the commands.
Idk 19. jan. 2015 kl. 13:11 
I mean, maybe you can add like the most common commands, maybe like a few?
sev  [udvikler] 20. jan. 2015 kl. 18:21 
probably not
why is everyone suddenly making posts right as I start my next semester
Orange-Box 31. dec. 2018 kl. 13:11 
.... View model FOV 100
sev  [udvikler] 31. dec. 2018 kl. 17:42 
oof 4 year bump for a dead project
SAMMY!!!!!!!!!!! 27. jan. 2019 kl. 10:42 
Oprindeligt skrevet af go eat some walruses:
oof 4 year bump for a dead project
why is it dead and why not revive it?
sev  [udvikler] 27. jan. 2019 kl. 17:42 
Oprindeligt skrevet af SAMMY!!!!!!!!!!!:
Oprindeligt skrevet af go eat some walruses:
oof 4 year bump for a dead project
why is it dead and why not revive it?
because I have 2 jobs and have no motivation or desire
Nasty Ned 6. feb. 2019 kl. 16:00 
Oprindeligt skrevet af carzy:DD!:
Oprindeligt skrevet af SAMMY!!!!!!!!!!!:
why is it dead and why not revive it?
because I have 2 jobs and have no motivation or desire
Adulthood comes for us all.
Concon 7. feb. 2020 kl. 19:04 
Oprindeligt skrevet af Buckash105:
Maybe add a cvar to set the gmp_pp threshold health value at which post-processing effects begin to trigger. For instance, if the cvar were set to 75, then my PP effects don't begin to show until my health reaches 75 points.
"my pp"
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