RimWorld

RimWorld

Fortifications - Neolithic
SteveZero 24 Apr, 2021 @ 6:32pm
Cavalry Spikes kinda OP
There is practically no maintenance to them, my walls receive more collateral damage than they do and the AI is too stupid to avoid them when placed directly next to walls. They love getting poked to death.
Last edited by SteveZero; 5 May, 2021 @ 1:55pm
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Showing 1-10 of 10 comments
OfGreyHairWaifu 5 May, 2021 @ 7:41am 
Same with caltrops from the medieval mod. Both really need to be treated like walls by the AI during raid prep and like traps outside of it - but that's impossible.
Garden 6 May, 2021 @ 10:56am 
Make a long kill box entrance with a bunch of this and all one has to worried about is sapper and fire.
Sauergesicht 23 Jul, 2021 @ 1:56am 
For some time I did a long snakelike entrance filled with spikes and ditches. No matter how big a raid was, they just die on them. Only centipedes were able to get though it, but all smaller mechs died.

I did use Igor Storyteller, which applies 2x damage, but still.

My suggestion:
Spike should take damage themself, whenever they hurt something.
Scale the damage by % of the spike health.
Deamondo 5 Aug, 2021 @ 9:38am 
I agree that something about cavalry spikes needs to change, just too OP. Alternate suggestion. Make them fences that can be shot over but pawns take damage when attacking them, or make them unable to be placed next to walls on two sides, that way they can't be placed in a small corridor. Has the mod dev made any comment on the cavalry spikes?
Sisyphus 7 Oct, 2021 @ 10:37am 
Then don't use them, or adjust them yourself in the xml and .dll files. Personal accountability is also a factor here.
WabbaCat 25 Oct, 2022 @ 12:55pm 
"Just dont use them" is not a valid response in reply to a point of feedback regarding balance.
Besides,.. its "Neolithic" fortifications. Right in the title, so one expects a Neolithic level of strength.

Was this ever addressed btw? Or is it still very much the same?
Sauergesicht 25 Oct, 2022 @ 1:04pm 
Still the same as last year. AOBA has great ideas for mods and the rimworld artstyle, but they lack a drive to balance options propertly.
WabbaCat 29 Nov, 2022 @ 1:35pm 
this might come as a surprise, but many things have always been deadlier.
And this may come as an even bigger surprise, but even the almighty sharpened stick improved over the ages,... not stuck in its neolithic version.
What a moronic reply Camille.

IDK if this issue has been addressed by now, as you are just necro'ing an old discussion to make a jab. But if it hasn't, feel free to look at the values yourself and try to justify that horsecrap. But before that, I would suggest looking up what "neolithic" means.
Last edited by WabbaCat; 29 Nov, 2022 @ 5:50pm
SteveZero 30 Nov, 2022 @ 7:18pm 
One year later and I've yet to unsubscribe from this discussion :)
Kyrrisayo 30 Jan, 2023 @ 2:54pm 
I figured it'd be worth mentioning here that I made a mod that removes them: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2925015018
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