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I did use Igor Storyteller, which applies 2x damage, but still.
My suggestion:
Spike should take damage themself, whenever they hurt something.
Scale the damage by % of the spike health.
Besides,.. its "Neolithic" fortifications. Right in the title, so one expects a Neolithic level of strength.
Was this ever addressed btw? Or is it still very much the same?
And this may come as an even bigger surprise, but even the almighty sharpened stick improved over the ages,... not stuck in its neolithic version.
What a moronic reply Camille.
IDK if this issue has been addressed by now, as you are just necro'ing an old discussion to make a jab. But if it hasn't, feel free to look at the values yourself and try to justify that horsecrap. But before that, I would suggest looking up what "neolithic" means.