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Rapporter et oversættelsesproblem








Error loading item - item prefab "" (identifier "RIBAmechanicmetalcrate") not found.
Error loading item - item prefab "" (identifier "RIBAengineermetalcrate") not found.
Error loading item - item prefab "" (identifier "RIBALRwifiComponent") not found.
r save to launch server, crashed report that failed to load
Error loading item - item prefab "" (identifier "RIBAmechanicmetalcrate") not found.
Error loading item - item prefab "" (identifier "RIBAengineermetalcrate") not found.
Error loading item - item prefab "" (identifier "RIBALRwifiComponent") not found.
Error while starting the round (did not receive STARTGAMEFINALIZE message from the server). Stopping the round...
TimedOut
Coroutine "Barotrauma.Networking.GameClient+<StartGame>d__93" has failed
is there any solutions to this situation?
Default Junction boxes are using just* 'junctionbox', while Cable box is using 'logic,light'
And for some reason the 'logic' tag can't be removed.
In fact, now that I'm looking closer, a lot of even (new) items are lacking in comparison to their default counterparts.
While the 'Battery (new)' has:
1. Charge_out
2. Charge_%
3. Charge_rate_out
4. Set_charge_rate
The default battery additionally has:
1. Condition_out
2. Load_value_out
3. Power_value_out
Same deal with *any* Cable Box in comparison to Junction Box.
Most other items, like pumps and Status Monitor received only Condition_out option.
Other items mostly just have tag updates.
New Status Monitor refuses to Display Side by Side When Linked with the Navigational Terminal.
Edit: For some reason the Fabricator and Deconstructor UI won't open when at low power.
Med Fabricator works fine.
The Medical Fabricator is able to be linked to a locker, but the standard (new) or DIY can't, same for the Deconstructor.
Error in the fabrication recipe for "Медкабинет DIY". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByIdentifier (paint)".