Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
- empty database (1 Foundation, 1 Wall, 1 Ceiling): ~574 Server-FPS
- 2500 Foundations (50x50 grid): ~541 Server-FPS
- 2500 Ceilings (50x50 grid): ~540 Server-FPS
- 2500 Ceilings + 5000 Walls (50x50 grid): ~457 Server-FPS
summary: funcom optimized the building system well enough. there is no difference in performance between foundations and ceilings.https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448625328
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448626054
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448626466
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448633887
in fact it is a bad thing to tell players to use walls and ceilings rather than stacking foundations.
- 2500 flagons (50x50 grid): ~297 Server-FPS
- 2500 flagons + 1 NPC (50x50 grid): ~175 Server-FPS
summary: as each placeable is one actor by itself, adding 2500 decorative placeables is a huge performance hit.https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448626999
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448627624
adding NPCs to that area make performance even worse - most likely for pathfinding/collision reasons.
- 2500 individual flagons + 25 collectors: ~284 Server-FPS
- 2500 individual flagons + 25 collectors + 16 NPCs: ~94 Server-FPS
- 2500 compressed flagons in 25 collectors: ~381 Server-FPS
- 2500 compressed flagons in 25 collectors + 16 NPCs: ~265 Server-FPS
summary: while these tests are highly synthetic, it is clear that having a huge number of placeables on the server will bog down performance - even more so if there are many npcs around.https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448628142
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448628556
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448629132
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2448629831
while a "no npcs around" boost from ~284 to ~381 is only 33% performance gain, seeing a "npcs around" boost from ~94 to ~265 is a impressive 181% performance gain.
- 2500 Sandstone Foundations (T1), ~335 Server-FPS
- 2500 Stonebrick Foundations (T2), ~335 Server-FPS
- 2500 Reinforced Stone Foundations (T3), ~335 Server-FPS
summary: while the polygon count increases with each tier level - the server performance does not change at all.https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567288836
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567289279
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567289499
- 2500 Standing Torches, ~17-18 FPS client, ~425 FPS server.
- 2500 Witchfire Torches, ~19-20 FPS client, ~425 FPS server.
- 2500 Radium-Lights, ~17-18 FPS client, ~425 FPS server.
- 2500 Glowing Goop-Lights, ~17-18 FPS client, ~425 FPS server.
summary: even with the additional "fire" and "smoke" particle effects, torches and radium light perform the same. anyone take a guess why the witchfire is less "expensive"?https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567289892
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567290117
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567290430
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567290719
- 2500 Standing Torches, ~17-18 FPS client, ~425 FPS server. Near instant replication.
- 2500 Furnaces (empty), ~30 FPS client, ~165 FPS server. Quick but NOT instant replication.
- 2500 Furnaces (active, coal, ironstones, no thrall), ~10 FPS client, ~165 FPS server. Slow replication with pauses every 8 seconds.
- 2500 Furnaces (active, coal, ironstones, t1 thrall), ~2 FPS client, ~165 FPS server. Slow replication with pauses every 8 seconds.
summary: while there seems to be no performance difference server wise, having a filled storage affects replication speed a lot. also, having a lot of workbenches with thralls seems to bog down the client only.https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567289892
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2579846045
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2579846730
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2579847106