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I've fixed both these issues, so these fixes will be included when I next update the mod.
Yeah, I've noticed this in my Scorza games. I'll look through the code for a more elegant solution, but I will probably end up fixing it by duplicating the decision and having one instance available when you have 2 points and the other available only when you have 1-1.5 points.
EDIT: I've investigated it and it seems the problem was due to different spelling of the word "industry" inside the decision code when calculating variables. So, much easier change than I had imagined.