Hearts of Iron IV

Hearts of Iron IV

TNO Italy Submod
firelordsky  [developer] 4 Jan, 2021 @ 10:38pm
Suggestions
Please post your suggestions here. If you have a concept for a certain system you would like implemented, or certain mechanics/events from the base mod you think should be expanded in some way, feel free to state your ideas here. Keep in mind that I'm completely new at HoI4 modding and am limited in general competence, so I can't really create something new from scratch.
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Showing 1-6 of 6 comments
Blase 5 Jan, 2021 @ 11:50am 
fix the declining trade idea removal focuses in scorzas international trade tree and democratic italy's too.They use the wrong name for the idea to remove which should be something like "declining_trade_first_countermeasures" but is just "declining_trade" or something like that.
Blase 5 Jan, 2021 @ 12:10pm 
Also fix Cassa per il Mezzogiorno, which does not work with scaled up project points, meaning you can only do one project at a time.
Blase 5 Jan, 2021 @ 12:19pm 
maybe when scorzas full focus tree is enacted (i.e. the end of the second verona conference) the fading fascism idea is removed
firelordsky  [developer] 5 Jan, 2021 @ 2:49pm 
Originally posted by Blase:
fix the declining trade idea removal focuses in scorzas international trade tree and democratic italy's too.They use the wrong name for the idea to remove which should be something like "declining_trade_first_countermeasures" but is just "declining_trade" or something like that.


Originally posted by Blase:
maybe when scorzas full focus tree is enacted (i.e. the end of the second verona conference) the fading fascism idea is removed

I've fixed both these issues, so these fixes will be included when I next update the mod.


Originally posted by Blase:
Also fix Cassa per il Mezzogiorno, which does not work with scaled up project points, meaning you can only do one project at a time.
Yeah, I've noticed this in my Scorza games. I'll look through the code for a more elegant solution, but I will probably end up fixing it by duplicating the decision and having one instance available when you have 2 points and the other available only when you have 1-1.5 points.

EDIT: I've investigated it and it seems the problem was due to different spelling of the word "industry" inside the decision code when calculating variables. So, much easier change than I had imagined.
Last edited by firelordsky; 5 Jan, 2021 @ 3:58pm
Blase 5 Jan, 2021 @ 5:24pm 
Christ, I looked through the Cassa per il Mezzogiorno decision scripts and thought it had something to do with 1 and 0 being swapped or improperly used, only for you to tell me it was some more foolishness akin to declining trade.
Blase 5 Jan, 2021 @ 6:07pm 
Another suggestion: Maybe rework Fascism's Favors to make it more useful, and by extension the Sogno/Borghese rivalry to have more of an impact. From what I remember Sogno is the reform and army guy and Borghese is the naval and fascism guy. Many of the decisions just give manpower or change influence in the military. Make the Sogno versus Borghese rivalry give different benefits and downsides to the military. i.e. greater borghese influence gives benefits to attack, supply usage and breakthrough while Sogno gives greater organization, defense and recovery. Maybe these mirror each other in some way, with sogno influence as a fascist giving downsides and borghese giving upsides. The vanilla hoi4 japanese army navy conflict comes to mind in this, only it doesnt have to be a favor one side, hurt the other.
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Showing 1-6 of 6 comments
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