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Guard_polish
Message_0_Page_0 should be as follows: “Welcome to the safezone! You should probably go talk to Lieutenant Piotrowski if you want more information. He’s in the barracks next to the tower.”
Pilot_in-
Pilot_cant_fly is missing a period in the response, unsure if intentional.
Soldier_Bunker_getin
Message_0_Page_0 should be as follows:
“Welcome to the safezone! You should probably go talk to Lieutenant Piotrowski if you want more information. He’s in the barracks next to the tower.”
Possible typo in Response_1, “Take me to the underground.” I would use different phrasing, but with lack of context from the files, i can only recommend “Take me underground.”
Soldier_Bunker_getout
Lowercase “i” in Response_0.
-
“Can i leave underground” is questionable phrasing. (again, “i” should be capital) also, without context the best i can do is recommend “Can I leave”
Soldier_Gate_getout
Response_0 has another lowercase “i”.
Trader_Flares
Response_0 is missing “to”, should be as follows: “I want to sell some flares.”
Trader_Mechanic-
Trader_Mechanic_welcome
Response_1 is missing “a” should be “I need a broadcast repair kit”
Trader Mechanic_Broadcast_Repair
Message_0_Page_0 should be as follows:
“A broadcast repair kit? Do you want to repair the radio towers? Hmm. Okay, here’s a bag with some tools I suspect you’ll need.”
(I would like to note I left out the pauses that are in the .dat files, the reason I mention this is if “Hmm” is meant to be in the same sentence as “Okay, here’s...”, then “Okay” should be spelled with a lowercase “o”. I couldn’t tell without knowing what the intent was when that sentence was written. Also suspect can be replaced with expect as was used originally, but It depends on the intent of the sentence, which I cannot know without directly asking you.
I would also like to state a few things:
I haven't checked through the dialogues of General_Zielinski or Porucznik_Piotrowski, because while I absolutely love this map, I haven’t yet finished the storyline, and wanted to avoid spoilers.
thx
I fixed the problem with black keycard in the deadzone
The problem with finishing quest is more complicated, I will fix it tomorrow
so if you use this map with OneManOperative's refined weapon mods, the spawntable will be completely a mess, so I am thinking, did you add something else except the spawntable ID in
the item spawn or?
(Sorry for bad english btw
We would like to report the following bug:
when using Helicopter
bullets from HMG are going right from your "seat point of view"
so if there is anything that could block your 1st person view
its gonna block bullets as well
Greetings from SOD community