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It's great to have feedback, and you're actually the first one to do it. My sincere thanks.
Now, replying to your comments:
- The game has nothing to do
+ Indeed, you're right. There are two ways of escaping the cell, but both involve chance and touching the right object. This has totally to do with my huge limitation on using Maker, since i'm a total beginner to it. Therefore, the time and proficiency constraints were taxing to the game's experience. Wish i could have done better and faster under my constraints, but unfortunately it did not happen so.
Actually, the game itself, albeit its title, was more made as an interactive experience, hence the Visual Novel and Text Adventure tags. Still, it probably needs to be more lore heavy in order to make up for its lacking gameplay.
Finally, i got an excuse for not having made good mechanics, but i don't have any for not making good narrative, since it mainly involves text.
- Dialogues are repetitive
+ Also true. My invetion was to portray an optimistic, cheerful behavior; the lack of backstory and the insistence on creating a light-hearted tone probably made the character shallow.
- A real cell
+ Thought about it, but i believe that the game would not be attractive at all - due to the simple nature of a cell's furniture and appearance, if its main map was grey and dull, as cells should be. Making a common cell the main screen that the player should face would imply, i believe, in creating a more diverse set of scenes for the player to interact with, something that i wouldn't have managed to pull during the last Global Game Jam, when the game was created.
- Songs are too relaxed
+ I wanted to create a kind of introspective mood with them, but it seems that the character's dialogues are not helping with it. I don't see a clear relation between the idea of escapes and rushed, tense music. This one seems to be a matter of taste.
- The tileset is inadequate
+ Maybe, but that's what i have when using standard RPG Maker VX Ace. Actually, the game's final graphics are to be totally remade, for those are but placeholders.
Thanks a lot for weighing in.
I'm thinking of ways to make the game more intuitive without giving away the ways to exit, and i'm also intending to improve the dialogues.
Thanks a lot for your time to criticize my work.