ICBM
DAWN AT MIDNIGHT:A total conversion Mod
Tolis  [developer] 14 Dec, 2020 @ 6:08am
GUIDE
LOADOUTS:
Submarins(SSN) have 3 loadouts:
Hunter killer: which is ideal for torpedo focused tactics as the subs have the same torpedo cooldown but fire 2 torpedoes per salvo
Conventional Cruise Missiles:1 salvo torpedoes in addition to Conventional Cruise Missiles
Nuclear Cruise Missiles:1 salvo torpedoes in addition to Nuclear Cruise Missiles


Destroyers(DD/DDG) have 2 loadouts:
Multi-Mission:The only ship loadout capable of targeting submerged submarines
Missile Defence:Adds ABM missiles but cant target Submarines

*The light naval artillery is removed from the game with the research of Cold war Naval Designs
Last edited by Tolis; 12 Feb, 2021 @ 4:17am
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Tolis  [developer] 14 Dec, 2020 @ 6:16am 
ELECTRONIC WARFARE:
When you research the first electronic warfare tech you get access to EW aircraft which appear on tactical airbases and carriers.These carry EW pods which are also available as a loadout to the multirole aircrafts(both land and sea based).When an enemy radar(includes those installed on ships) is within range of the EW weapon the radar range is reduced(currently to 40%-60% for SW and 80% for long range) with the upgraded techs the range of the EW weapon is increased.The EW aircraft can orbit a point like the AWACs
so a good strategy is to orbit an aircraft close to a heavy network of SAMs in order to defeat them wihtout them intercepting the incoming missiles


In a future update the precision of guided weapons will also be affected
Last edited by Tolis; 17 Dec, 2020 @ 6:41am
Tolis  [developer] 14 Dec, 2020 @ 6:17am 
RESERVED
Last edited by Tolis; 12 Feb, 2021 @ 4:12am
Tolis  [developer] 14 Dec, 2020 @ 6:17am 
RESERVED
Tolis  [developer] 14 Dec, 2020 @ 6:17am 
RESERVED
Tolis  [developer] 14 Dec, 2020 @ 6:17am 
This guide will be continuously updated please ask questions below
GIGroundNPound 16 Dec, 2020 @ 3:45pm 
Tolis, would you mind doing a guide on SEAD/EW? I know that you answered my questions in the discussion on the main page, but I believe it will be very helpful to others.
Tolis  [developer] 16 Dec, 2020 @ 11:05pm 
yes will do
Rat_Pack 20 Jan, 2021 @ 4:55am 
how does the transport work?
Tolis  [developer] 20 Jan, 2021 @ 6:19am 
will update the ground warfare guide when the full implementation is added
Jim Dangle 3 Mar, 2021 @ 7:59pm 
The AWACS can interrogate/force-ident. any aircraft. It's radar is powerful enough to do this around the curvature of the earth. Yet, in this game its range is quite puny. Do you plan to address this?
Tolis  [developer] 3 Mar, 2021 @ 10:36pm 
uhm the awacs range is already huge compared to real life
L_Chabb 2 Apr, 2021 @ 12:10am 
its a total conversion so I dont need anything else subscribed right ?
Will the mod manager auto disable any incompatible mods??
Tolis  [developer] 2 Apr, 2021 @ 12:12am 
@saides yes only this and map modes or one of the eras submods(make sure they are above the main mod in the mod manager)
L_Chabb 2 Apr, 2021 @ 12:23am 
Aaargh Its gone again - on launch I get

Mod Loading error
technology not found ABM Mk2 "


"yes only this and map modes or one of the eras submods
(make sure they are above the main mod* in the mod manager)"


*are you talkin about your mod in the list? why not say that in the workshop page
and how do I determine that order or change it as you say???


Tolis  [developer] 2 Apr, 2021 @ 12:24am 
just activate the base mod and try playing with that.let me know if you have any errors
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