Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Skaven Tweaks
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Nanu  [ontwikkelaar] 9 dec 2020 om 9:49
Report any Bugs here
This thread is for reporting any bugs and problems you're experiencing with the mod. Please post bug reports here and not in the comments, it helps me keep track of the bug reports.
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1-15 van 41 reacties weergegeven
At least for me the under-city accension does not seem to be working. I noticed In my campaign that both when a norscan or I razed a settlement with one of my under-cities under it nothing was happening. I tried starting a new game with just this mod, mod configuration, a ui mod, a console command mod, and the script debug activator mod.

As clan moulder I went over to the default under-city in erengrad on turn 2 and razed it, and nothing happened. No event happened stating the my skaven rose up, and after waiting 2 more turns still nothing happened. With only these mod I don't think anything would conflict, so I'm not sure what could be going wrong.

I downloaded the script debug mod as I saw you mentioned that would help with these kinds of issues but I'm not sure wich file to send or how.
Nanu  [ontwikkelaar] 12 dec 2020 om 9:23 
Origineel geplaatst door StreamLined:
At least for me the under-city accension does not seem to be working. I noticed In my campaign that both when a norscan or I razed a settlement with one of my under-cities under it nothing was happening. I tried starting a new game with just this mod, mod configuration, a ui mod, a console command mod, and the script debug activator mod.

As clan moulder I went over to the default under-city in erengrad on turn 2 and razed it, and nothing happened. No event happened stating the my skaven rose up, and after waiting 2 more turns still nothing happened. With only these mod I don't think anything would conflict, so I'm not sure what could be going wrong.

I downloaded the script debug mod as I saw you mentioned that would help with these kinds of issues but I'm not sure wich file to send or how.

Thankyou for the bug report, I had accidentally commented out the undercity ascension function when I deprecated some of the older code. Patching right now, if it continues to be a problem, look for "nanu_vermintide_undercity_transfer function fired" int he script logs.
Unfortunately it still doesn't seem to be working I tried another new game and did the same thing as before and still nothing happened. I checked the script log and I didn't find any mention of the function you described.
Laatst bewerkt door StreamLined; 12 dec 2020 om 12:10
Nanu  [ontwikkelaar] 12 dec 2020 om 21:17 
Origineel geplaatst door StreamLined:
Unfortunately it still doesn't seem to be working I tried another new game and did the same thing as before and still nothing happened. I checked the script log and I didn't find any mention of the function you described.
Hmmm, its working for me. I just forced another update, sometimes steam doesnt like updating the pack files
That seems to have fixed it, thanks!
Extra under-citys at start of game not working, I have tried evert clan and I have tried to disable all other mods exept this an the mod manage thing thing that alows you to enable this mod but all in vain "sad emoji"
Nanu  [ontwikkelaar] 15 dec 2020 om 17:51 
Origineel geplaatst door TimTheFlyingPug:
Extra under-citys at start of game not working, I have tried evert clan and I have tried to disable all other mods exept this an the mod manage thing thing that alows you to enable this mod but all in vain "sad emoji"
The fog of war doesn't update until turn 2, the undercity is there though, just go to the next turn and it'll be visible.
Okay thanks! the mod looks awsome im so exited to try it all out out!
After getting this getting "The Vermintide" under-city building didn't spawn the army upon construction
Just a quick bugreport from my side, combining your mod with the ultimate skaven mod, somehow the technology tree gets broken and a building required for a certain tech won`t count as built, breaking the tech tree from that point further
Nanu  [ontwikkelaar] 20 dec 2020 om 6:10 
Origineel geplaatst door Procszor:
After getting this getting "The Vermintide" under-city building didn't spawn the army upon construction
Havent run into that problem, I'll see if I can replicate that. in the mean time getting the Script Debug Activator will allow you to generate script logs, so if this happens again you can send in those logs and i can figure out what happened to cause this issue.
Nanu  [ontwikkelaar] 20 dec 2020 om 6:11 
Origineel geplaatst door fabian.fuchs:
Just a quick bugreport from my side, combining your mod with the ultimate skaven mod, somehow the technology tree gets broken and a building required for a certain tech won`t count as built, breaking the tech tree from that point further
I don't touch skaven buildings or techs with this mod, only thing that could potentially cause that is the undercity ascension mechanic granting a building and confusing the engine, but I have yet to run into that problem myself
Nanu  [ontwikkelaar] 20 dec 2020 om 8:28 
Origineel geplaatst door Procszor:
After getting this getting "The Vermintide" under-city building didn't spawn the army upon construction
Thankyou for the bug report, I was accessing the wrong interface in that function. Its been fixed and a patch is being uploaded now.
undercities getting destroyed without battle, i used ui and turned all to *true*, all other features seems to work. i was on side of skaven and empire, when on empire i get some messege about spawning army but nothing happens and undercity gets destroyed normaly.
Nanu  [ontwikkelaar] 15 feb 2021 om 14:58 
Origineel geplaatst door DangerOS:
undercities getting destroyed without battle, i used ui and turned all to *true*, all other features seems to work. i was on side of skaven and empire, when on empire i get some messege about spawning army but nothing happens and undercity gets destroyed normaly.
Will start testing tonight, undercity battles not occurring like that mean the script is breaking but the code i wrote to prevent crashes is working, so i should be able to track down the problem pretty quickly
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