Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pet Cemetery boss quests will test all of your skills to survive! They are not like the Crimson Curse maps that can be returned to later. Buy all the supplies you can carry, be able to manage stress, create a party that works well together, use curios to your advantage, and read more tips about boss strategies and see general maps in the official guide. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2203918955 Good hunting!
In Pet Cemetery there is a higher range of possibilities: so a larger range of dungeon lengths and random curios, with thousands of monster combinations. so sometimes earn less gold but sometimes much more. Here's recent streamer expedition earning 31K + quest 3K gold in a short mission from this variability (along with positive curio interactions): https://www.youtube.com/watch?v=vDpmCqo5qTg
Pouque and Bone Golem were adjusted to be slightly easier after launch, but their CRITs can still cause trouble. Maybe Pouque should be adjusted to be slightly harder again?
Exploring does not have to be only for money, but to see if your party can survive conditions that are generally harder than base game, to challenge yourself by exploring a new dungeon and get to use base or the many modded characters in new situations. Thanks again for your feedback.