Noita
Ride Minecarts!
 This topic has been pinned, so it's probably important
Goodluck  [developer] 21 Nov, 2020 @ 5:55am
PROBLEMS
Report Bugs and any other problems here (related to the mod of course)

EDIT: Issues can now be put on github - https://github.com/Bobbymcbobface/Ride-Minecart/issues
Last edited by Goodluck; 4 Aug, 2021 @ 7:17am
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Showing 1-15 of 20 comments
Pre-Overheating 26 Nov, 2020 @ 12:29am 
can't ride minecarts that spawn in the mines, coal pits, snowy depths, hisii base, underground jungle, the vault, and the temple of the art

i can only ride in the one minecart that spawns in the little room above all of that
Goodluck  [developer] 27 Nov, 2020 @ 11:35am 
this isn't a problem, it was inteded to only ride one miencart for now and in the next update you'll be able to "summon" your one minecart incase you lose it :) - or something along those lines
Venator 10 Dec, 2020 @ 10:18am 
Sometimes when exiting the minecart i am stuck permenantly and at an angle and cant fly move do anything. The game plays the sound of me perpetually falling.
https://gyazo.com/fdaf6973240aa4440ec4feecf69ffd68
Pretty funny bug to be honest. I have no idea if it's related to the deer mod or not. Stuck at an angle now, but it seems to just be a visual bug.

Edit:
https://gyazo.com/3e20dacfa896a0ddaa1668087a243d49
reproduced the bug. In both cases the cart was heavily damaged. A large explosion was also present before both cases of being teleported back to a repaired cart. The explosions where from normal causes (barrels, traps, etc). I've only got 3 mods active, The Deer mod, This mod, and longer gold life.
Last edited by Precious Pomeranian; 13 Dec, 2020 @ 2:52pm
Goodluck  [developer] 22 Dec, 2020 @ 2:30pm 
the peretual falling sound is the hardest due to the method i use but im working on all 3 bugs listed here - thankyou for noting them down guys i wouldn't of noticed otherwise! :D
Redd Respite 23 Dec, 2020 @ 12:47am 
You should probably disable kicking while riding the minecart, or add an option to re-enable kicking but have it off by default. Kicking turns it from a fun toy into clunky flight at the very start of the game.
Mr Hvy 23 Dec, 2020 @ 9:24am 
whenever i get out of the cart im stuck in the rotation and spot i got out and cant seem to move, meaning i have to restart
Tanelorn 30 Dec, 2020 @ 5:13pm 
I encountered an issue where, after the cart gets damaged, one of the minecart wheels seems to have physics force and is indestructable, so it flies all around my level crashing into things and making the klunk noise constantly. FYI.
Last edited by Tanelorn; 30 Dec, 2020 @ 5:13pm
Goodluck  [developer] 31 Dec, 2020 @ 5:37am 
ah sorry about the recent release guys i recently released my version believing there where no bugs testing it 10 times in fact but of cause murphy's law comes into play ive reverted it to the old version for now - and as for the above bugs they will be fixed soon :)
Chase The Pyro 4 Jan, 2021 @ 8:14am 
A bug I've noticed is that when you die, the game grinds to a halt and becomes impossible to interact with. FPS drops to nothing and you have no more cursor or key control.
Dumbolitions 9 Jan, 2021 @ 1:25pm 
I'm having the "grinds to a halt when you die" bug too. Last time I played, before the summon button update, the bug was that the game slowed to a snails pace in frames and interactivity while I was polymorphed or when I died, returning to normal when I un-polymorphed or managed to hit the "new game" button.
Now being polymorphed is unaffected, but the death screen lag is WAY worse. Its an actual struggle to select the new game button, taking me up to 2 minutes sometimes. This is easily my favourite Noita mod, but I die often enough that I had to turn it off for now anyway.

It's very strange. I can't imagine how this mod could possibly cause these particular issues, but they only stop when I deactivate Rideable Minecarts. Very strange, very sad. :(
Tanelorn 9 Jan, 2021 @ 3:37pm 
Currently the game goes a bit crazy at the beginning because you start IN the minecart. Might not be the best idea?
Dumbolitions 9 Jan, 2021 @ 5:33pm 
Originally posted by Tanelorn:
Currently the game goes a bit crazy at the beginning because you start IN the minecart. Might not be the best idea?
That's optional at least, you can turn it off in mod settings
KOTOB 10 Jan, 2021 @ 7:00pm 
For some reason, whenever I enable this mod, the entire world becomes the Cloudscape???? I have no idea why this is, but it went away when I disabled the mod, so...?
Luké Pecan 11 Jan, 2021 @ 12:33am 
Spent a while tinkering with a problem where the game would severely lag on fire/explosion death. Found out that it was somehow this particular mod after testing individual mods alone. Does it possibly have anything to do with the "summon" UI conflicting with the results UI override on death?
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