The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Falkreath Estate House
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Lone Wolf  [developer] 24 Feb, 2014 @ 7:29pm
Falkreath Estate 2.0?
For those of you asking for a bigger estate. I have been considering expanding it to include te following.

- Bigger house
- More friendly to children
- Adding a stables for multiple horses
- Garden
- More followers?
- More lore friendly way to get the estate

If anyone is interested, please let me know. If there is enough interest, I will make it. Also, more features can be added if I do make a 2.0, just recommend it here.
Last edited by Lone Wolf; 24 Feb, 2014 @ 7:29pm
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Showing 1-15 of 51 comments
You could change the guards like people were saying (less of them, not wearing ebony armour...) and you could separate the tavern and the blacksmith
B.Smith 25 Feb, 2014 @ 12:16pm 
might even be cool to hire guards through you guard captian, using a choice menu to select type like archers, men at arms, nights magic users ecetera. Also it could good if you could choose armer types so you could costomize you army how you like.
Lone Wolf  [developer] 25 Feb, 2014 @ 1:16pm 
Thats a fantastic idea b.smith. If 2.0 is made, I will see what I can do to include that feature, because even I would love to have that. This will only happen if people show interest.
Mansquatch 25 Feb, 2014 @ 4:16pm 
Whenever you make the 2.0 message me and i will make a new video
timbeahm 26 Feb, 2014 @ 9:15pm 
i think its a great idea and would totally use it! possibly add more busts for masks that dont require a specific mask to be put on? i have extras that dont go on the ones you already have ( i know at least one id from the dragonborn dlc)
Lone Wolf  [developer] 27 Feb, 2014 @ 9:31am 
If I make this mod, I will see if I can do that, but the busts I used, were not created by me. They were made by the game makers. They were not being used from what I found. From the way it sounds, I will not be making this mod. Not enough people have shown interest.
Last edited by Lone Wolf; 27 Feb, 2014 @ 9:31am
timbeahm 27 Feb, 2014 @ 3:21pm 
well that sucks but i understand. i think the masks i have that dont match are all from the dragonborn DLC after i looked into it a bit more so no biggie... just gtta hunt down the others and mount them on the busts lol
timbeahm 27 Feb, 2014 @ 3:22pm 
gotta**
B.Smith 27 Feb, 2014 @ 3:54pm 
aw thats a bummer hearing you may not make this mod due to lack of interest from the comunity. I was realy looking forward to the update to 2.0. I understand that you need a player base to justifie the build but it still seems a shame the first cut was realy promising. I'll be following you any way to see what else you produce, if its as good as the last one it will be worth it.
Lone Wolf  [developer] 27 Feb, 2014 @ 7:39pm 
If you guys want to message your friends and have them post on here if they think a 2.0 would be a good idea, then I will consider it. I have not totally locked a 2.0 out yet. Ill wait a week or so and see what happends until then. None the less, I just need a few more people to have interest. ATM from this form, I see 4 people that have interest.
Last edited by Lone Wolf; 27 Feb, 2014 @ 7:40pm
Stone Hanaku 27 Feb, 2014 @ 8:19pm 
Few suggestions for the 2.0 i'd love to see

1) the guards in the estate patrol around it..a lot of em just sit there and its weird

2) the door to your bedroom in the house is really just in the way, should be removed imo but thats just me..gets in the way too much

3) have the skyrim lore books on the bookshelves...i dont feel like searching 400+ locations for it XD



Lone Wolf  [developer] 27 Feb, 2014 @ 8:22pm 
If I make a 2.0, I will make the upstares house ALOT bigger
Stone Hanaku 27 Feb, 2014 @ 8:23pm 
oh and 4) make it marked on the map but not discovered...so lazy asses have to walk there XD
maxx130 28 Feb, 2014 @ 7:53pm 
If you do make the 2.0 estate, Bigger would be better.
Maybe instead of a log house use a stone house that matchs the walls and have it as part of the wall in a corner or along the back with a tower attached in a oppsite corner that the guards can use. The stable idea is great, can u make it so some of our horses will stay there? make it big enough that we can ride the horse into it and dismount. Have the blacksmith forge and smelter next to it, maybe have a courtyard with a well in the center. Just some suggestions. BTW I do like the first estate you di, aside from the door glitch and the other things I thughtyou did an excellent job, keep it going you'll only get better.
Lone Wolf  [developer] 1 Mar, 2014 @ 5:24am 
Good suggestions. I will take them into account if i make a 2.0. But it is looking like I will.
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