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The latest update contained a lot of tweaks and changes that I made months prior to release. I thought everything worked alright and didn't re-check as thoroughly as I should have.
It should be fixed now. The update should be up whenever you get to read this.
The preview image for the HMG offroad on the Independent side cannot be opened. I assume it's a bad file path considering there's a period after .jpg so it comes up as .jpg. instead.
Second, a matter of personal opinion.
I think you should consider adding Western Sahara as a dependency or soft dependency so that you can equip your units with FAL rifles. Feels more appropriate to Africa. If not, still an awesome mod I'd love to se more of.
Third, definitely consider more factions. There's no blufor faction currently, but it'd be nice to have something. Maybe some mercenary groups would also be nice. The rebels are nice, but it'd be better to have the opfor and indep "rebel" factions be more distinct so you could have different militant groups fighting each other alongside or in spite of the standing armies. Politics gets messy in Africa, so the more fighters, the better. Currently your rebel factions are just copied over to red or green team, which is okay, but could be better.
Yes, that was considered previously, but rejected, as it meant creating a separate addon/mod release, as my goal with this project is to only require Apex as dependency. But all this was before the latest Arma updates that introduced the soft dependency feature, so it might happen eventually.
But it's quite a lot of work. We're not talking just about modifying the weapons array for each unit, but creating entries for each weapon variant and all the possible configurations used by the units (optic, muzzle, etc). Then create versions of the cargo boxes, ammo, etc to reflect this change. Not to forget create duplicates of vehicles to modify their cargo so they hold these new rifles. And do it twice, once for each CAAF variant. So I need the adequate mindset and time to deal with it.
Well, there's the PMC expansion that deals with mercenaries. Instead of making them Russian centric (to reflect real life trends) I made them of multinational origin. They are multi-side, so you can use them in whatever role you wish.
Regarding a BLUFOR faction, and considering PMCs already exist, it probably would be a UNA one, but I'm pretty sure that's covered not only by other mods but by other CDLCs.
In my head cannon CAAF should remain independent, although initially I prepared the groundwork to make them multi-side if I changed my mind later (which actually came useful when creating the PMCs and EUDF, as I used the CAAF template as a jumpstart). Making a faction multi-side creates a lots of headaches, though, and is very error prone (going back to EUDF, most fix-centric updates were released after making the multi-side).
Other than that, rebels are already multiside, as you mention, and CSAT can't be anything but OPFOR (if we stick to official lore).
I kind of like the idea of making the rebel faction different depending on the side, though. But then we're talking about creating two new factions from almost zero. So, again, a lot of work that needs a lot of time and commintment (to do it right). TBH I haven't touched A3 in months. I guess after more than 5,500 hours I just needed a break :)
Thanks for the feedback! And thanks also for using the appropriate channel to report all this. It rarely happens :)