Crusader Kings III

Crusader Kings III

A Touch of Power
kgptzac 13 Jul, 2021 @ 9:28pm
Feedback on the mod prior to the most recent version
This is some feedback on the version before the July 13th update.


First is the AI ruler will always destroy their amulet, which I believe is a bug.

I was playing a very long game, where my realm is very big, stretching from Britain to Pagan, and I noticed my AI vassals are gaining magic traits much faster than I'd like. They have more gold than they could use and cannot declare any ways due to highest crown authority, so I think all they were doing was spamming "look for signs of magic" decision on cool down. I went ahead changing the cool down to 60 months instead of 24 months and I think they were starting to behave.

On topic of AI doing the decision, it is my understanding that the AI has very little chance successfully navigate through the diabolist initiation event chain and they effectively can never get diabolist trait this way. I would suggest to give AI characters a fast track way either become a diabolist, or not, with a flat chance so they don't need to go through that event chain.

On the other hand, random characters spawn with traits such as alchemist master and diabolist are simply too numerous, and many find their way into mayor posts probably due to how the game assign old lowborn characters to become successors of republican realms. Plus I think I personally only did the "look for signs of magic" decision once, since I learned it's just easier to bribe randomly spawned characters with gold and ask them to teach me whatever magic I want.

Next I believe this is a bug of some sort: sacrificing characters sometimes gives correct value, but a lot more times they only give 1 point. I tried but couldn't find a clue on what's triggering this issue.

Lastly this is I suppose a silly request. So I was saying I had a lot of immortal mayors, and what I started to do was to imprison and sacrifice them one by one. Each gives 5 points (strangely never bugging out with the points), and soon I had over 200 points. I felt it's too slow to ask for 100 demonic horde each yeah (plus it makes the military screen extremely messy), so I went ahead added an option to give me 2000 hordes for 100 points each :P I also made them to stand down after succession because I feel it makes more sense, to have demons no longer feeling compelled to serve someone who didn't summon them.
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Ylow  [developer] 14 Jul, 2021 @ 5:08am 
I had, actually, not realized that there was a parameter which could control how often a given trait is expected to show up in random generated NPC characters.
I have, thus, sent an update which fixes this. Now the chances of random NPCs to spawn with traits like alchemy, yôga or kabbalah are about 2%. Theurgy is 1% and Diabolists simply do not spawn on their own.
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