Cities: Skylines

Cities: Skylines

Cyberpunk
Missing Assets error?
After a fresh install and having all the mods and the 4 collections. When I load into a new game (after enabling everything in game) and i get an error regarding 140 missing assets? Is any part of the setup process other than downloading the included mods? In the report it shows Japanese Beverage Vending Machine PACK as one example of a missing mod (for a vending machine). This mod is not in the mad pack so I can only assume the error is fine since the mod is intentionally not in the pack?
Last edited by Professor Hobbton; 23 Jan, 2022 @ 11:32am
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Showing 1-3 of 3 comments
m4gic  [developer] 3 Feb, 2022 @ 4:58pm 
Correct. If I included every single prop for every single asset I include in a Collection then I would quickly exceed the 999 item limit of the Collection, and the end user wouldn't have as many growables and other assets to use.

People are free to add their own props to customize - my Collections are meant as handy all-in-one kits that can be great starting points for imaginative builds, but, again, I cannot possibly include every item's dependents.

I am selective, however, in what I include, so you can at least have the comfort of knowing I curated it.

Lastly - did you press-on despite the error message? Any builds? The Collection and the District Style within it are fully functional battle systems.....

:lunar2019piginablanket:
Last edited by m4gic; 3 Feb, 2022 @ 5:01pm
everything seemed to work fine. i was just curious if the errors were normal or if i was missing something. have a good day!
m4gic  [developer] 2 Mar, 2024 @ 7:22pm 
yesss
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