Sid Meier's Civilization V

Sid Meier's Civilization V

Command and Conquer: Brotherhood of NOD (0.16)
The False King  [developer] 22 Feb, 2014 @ 12:54pm
Thoughts, Ideas and Concerns
I'm still grappling with how I want to go about this mod. So please share any of your thoughts here.
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Showing 1-15 of 25 comments
Anakin_the_Green 22 Feb, 2014 @ 1:52pm 
Which game are you basing the civ on?
As Nod and GDI have many differant iterations with wepeons and units.

As for an ideas you could use the MCV as a worker instead after all by the time you get combustion it would not matter.

Maby try to do things with stealth like have the Hand give stealth instead of 15+ xp or other bonuses.
  • Hand of Nod gives stealth(submarine stealth)
  • MCV as a worker
  • Temple of Nod
  • advanced spies?
Going to put some ides for GDI here too
  • Ion Cannon
  • mamoth tank
  • MCV
  • anti stealth unit
Last edited by Anakin_the_Green; 22 Feb, 2014 @ 1:59pm
The False King  [developer] 22 Feb, 2014 @ 3:30pm 
@Anakin_the_Green
I feel the MCV is more of a settler than the a worker and that is why I went with it. I also like the MCV to be available during Combustion and not sooner because I feel NOD does not become a big player on the world's stage until Tiberium hits the Earth.
Giving any units stealth other than the Stealth Tank would just be too strong.
The Temple of Nod will eventually be added, but when it does it will have to be able to fire Nukes like it does throughout the CnC franchise.
Advanced spies would also be too strong unless every civ had access to it (since nod spies are not superior to GDI's).
GDI will have access to the units you mentioned above. Though the anti stealth and MCV will be units that both GDI and NOD will have access to.
RedRapture 22 Feb, 2014 @ 5:05pm 
Titans! With custom models and animations!
Conqueefador 23 Feb, 2014 @ 11:21am 
hippies need a para animation
Iron Bull 24 Feb, 2014 @ 10:31am 
With your Temple of Nod idea, just put in its description "Allows the city it was constructed in to fire nuclear weapons" , or just have it give you a single nuke.
The False King  [developer] 24 Feb, 2014 @ 12:26pm 
@BullishKain
If it only fires one nuke (like it did in CnC 95) the nuke would have to be a bit stronger than the nukes you make in the atomic age. If the building itself allows you to nuke then I would have to tone down it's power considerably and probably have a very short range.
Shoemaker 25 Feb, 2014 @ 2:17pm 
One thing I was chewing on is related to your earlier comment -

Religion will always generate a Great Prophet as it currently stands, so the player will always violate Nod doctrine by introducing prophets that are not Kane.

A remedy for that might be to create a UU for the Brotherhood that replaces the Great Prophet but fulfills a lot of the same gameplay uses, but shades them towards the needs of the Brotherhood.

Example:

UU: Grand Confessor

This unit replaces the stock Great Prophet. The Grand Confessor can perform the following actions: create a religion, enhance a religion, spread a religion, and create a unique tile improvement entitled the "Confessional". The Confessional is an alternate Holy Site which produces 3 religion and 2 science base (and can be upgraded via Piety and New Deal as a normal Holy Site, with New Deal giving it +2 Religion / +2 Science if possible).

Just a thought, don't know if you're interested or not. By itself I don't believe it would overpower Nod as a Science civ, but it might be a bit much when combined with a strong Science UA, which I believe is the intention behind The Technology of Peace.
The False King  [developer] 25 Feb, 2014 @ 2:41pm 
@Shoemaker
I think the UA I'm about to release is not overpowered (+1 Science to all Land Terrain), but it will give a small helping hand in early teching. I'll need to do a lot of testing to see how it would in the later eras.

I very much like the Grand Confessor idea. I'll have to craft up some names to really use it and that also gives me an idea for Generals as well. I will think on the bonuses toward it that you have posted.
Don Trump 4 2 Mar, 2014 @ 11:48am 
Any chance you can take some Joe Kucan audio snippets for voice in the mod?
The False King  [developer] 4 Mar, 2014 @ 12:27am 
@Don Trump 4
It's one of the many things I want to do before this is done.
Kitsune Hino 6 Mar, 2014 @ 2:22am 
Tiberium! Yes, it would be perfect!
Skylord_Wolfface 7 Jun, 2014 @ 11:32pm 
In the same way that barbarion camps spawn, you could make Scrin warp gates appear late game and leak out unit. You could make it a civ but I feel like it would be a better late game challenge and more realistic than having a group of barbarians waving aroud heavy plasma cannons as they do currently.
I know that C&C 4 is a ♥♥♥♥♥♥ installation that disgrace the franchise's legacy, but yoy've got to admit it got good soundtracks. Maybe you can add C&C 4 soundtracks to the mod?
The False King  [developer] 4 Jul, 2014 @ 10:19am 
I never got around to listening to the ST on CnC4 because I was too pissed off at the game. I even only completed the NOD campaign since it was complete hog wash.

I've been very busy lately and I hope to work on this project. Music will be implemented for various sound tracks (most from Frank Klepacki) and possibly a few from CnC 4. If you have recommendations please list them.
Actually I think that nod should be able to train infantry units 50% faster than other civilizations, but they do reduced damage, like the nod militia in CNC 3 that die easy but are VERY easy to spamm. Hell even the CNC game showed nod as a rapidly expanding civilization, able to maintain control over large empires but fail easy to smaller more stronger empires. Try to adapt the "combat bonus against larger empires" to "combat bonus against smaller empires" and add that to the faction, it would give it an interesting feel of ACTUALLY being the brotherhood.

I also noted that in CNC 3 GDI's victory condition is 33% land owned by them. While Nod's victory condition was them having more cities with high uproar or something. So I'd like to point out that NOD would have an increased chance of gaining city state allies. However they won't give more world council members because of the isolated way they operat.

That's all I wanted to point out. It's mostly things I noticed in several games of Command and Conquer, I hope this helps.
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