Wildermyth

Wildermyth

Expanded Items: Artifacts
Smoker  [developer] 23 Jun, 2021 @ 1:58pm
BUGS AND ERRORS
Please leave your bugs report or misspells here so none get buried and i can fix them all.
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Showing 1-15 of 15 comments
Deso 25 Jun, 2021 @ 7:53am 
Starseed staff still has the juice spell damage stat, unlike regular staves.
Smoker  [developer] 25 Jun, 2021 @ 7:59am 
Yes Starseed staff its an artifact, has his own stats and skills.
Kyle Bagel 2 Jul, 2021 @ 2:23pm 
Hi it seems that a lot of the new artifacts aren't carrying over in legacy. I have them in the legacy menu, but once I start the game they disappear.
Smoker  [developer] 3 Jul, 2021 @ 1:25am 
Until Devs allowed i can only make weapon artifacts persist :( i have asked many times. The artifacts that disapear are augments and shields. New weapons should remain, if not, tell me please.
Kyle Bagel 3 Jul, 2021 @ 6:19am 
Originally posted by Smoker:
Until Devs allowed i can only make weapon artifacts persist :( i have asked many times. The artifacts that disapear are augments and shields. New weapons should remain, if not, tell me please.
Cool, thanks for the reply
efinley 15 Jul, 2021 @ 8:35pm 
Your version of the Thumpstaff here is busted - just tried starting All The Bones Of Summer with this mod (and several others of yours) loaded, and the fighter who gets handed the "prize" ended up without the ability to hit anything for more than one point of damage. In Gear, it shows up without a lot of the basic "melee weapon" descriptors, yet *does* have a +2 to spell damage (which the regular Thumpstaff lacks). IMO nothing broken about the original Thumpstaff - just copy its original code over!
Smoker  [developer] 16 Jul, 2021 @ 2:57am 
Thx a lot looking into it.
Incorporeal 20 Aug, 2021 @ 7:05pm 
Minor translation error: With the Halehammer's Aura of Cold ability, the correct word when the effect is applied would be "frozen" rather than "freezed", because English is a weird language.

Oh, also "barely" is misspelled in the effect description.
Last edited by Incorporeal; 20 Aug, 2021 @ 7:06pm
Saph 7 Mar, 2022 @ 9:23pm 
The .name and .blurb properties for the aspect Manipulate Reality applies are missing (aspect_weapon_passive_lightlooping and aspect_weapon_lightlooping), from the look of the aspects.properties file it seems like the names for some other temporary aspects applied by gear might be missing too. I tried deleting and redownloading to see if maybe something was borky with my copy of the mod but it looks like it's not just me
Smoker  [developer] 8 Mar, 2022 @ 2:24am 
I chequed everything before patch and it was fine, i will take another look.

Thx i will correct the misspell.

Yep I'm seeign it fix in a minute.
Last edited by Smoker; 8 Mar, 2022 @ 2:32am
Fyreblazes 19 Jun, 2022 @ 1:49am 
Dread scythe lacks an attack action
Smoker  [developer] 23 Jun, 2022 @ 11:39pm 
Originally posted by Fyreblazes:
Dread scythe lacks an attack action
You need the mod "Expanded Items: Weapons" for this to work properly.
Anonymous 15 Sep, 2022 @ 5:54pm 
If i could upload pics here I would.
Vracsel's staff actives does not show up on the tool bar...
I have the weapon on a warrior.
I could not attack whether it was at range or melee when having the staff equipped since the melee option is also gone.
I havent tried if the bug is reproducible when using the mod alone so let me know if its reproducible and merely caused by conflict with a different mod (I dont think I have any other item mod aside from the medieval armor one and the ones you produced)
Inkaral 23 Apr, 2023 @ 2:35pm 
I believe the Vigilkeeper bow is from this mod, and it's listed as a GREATSPEAR instead of a bow, and is not benefiting from my hunter's bow perks, like the minimum bow range removal.
42 9 May, 2023 @ 9:31am 
Not sure if this is still being updated, but Vracsel's Staff doesn't seem to work on Warriors for some reason. The Soulshoot attack is listed in character pages as a combat action, but there's no option for any attacks at all during combat. :(
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