XCOM 2
[WOTC] PGO: Custom Projects & Bridges
Nero 25. juni 2022 kl. 4:19
Creating Custom Projects for Musashi's Augmentations
Copy paste this in XComPGOverhaulTechs.ini
;Augmentations ;Augmentations CV +arrMakeProjectNonRepeatable="AugmentationHead" +arrMakeProjectNonRepeatable="AugmentationArms" +arrMakeProjectNonRepeatable="AugmentationTorso" +arrMakeProjectNonRepeatable="AugmentationLegs" ;Augmentations MG +arrMakeProjectNonRepeatable="AugmentationHeadNeuralGunlink" +arrMakeProjectNonRepeatable="AugmentationHeadWeakpointAnalyzerMK1" +arrMakeProjectNonRepeatable="AugmentationTorsoNanoCoatingMK1" +arrMakeProjectNonRepeatable="AugmentationArmsClaw" +arrMakeProjectNonRepeatable="AugmentationArmsGrapple" +arrMakeProjectNonRepeatable="AugmentationLegsJumpModuleMk1" ;Augmentations BM +arrMakeProjectNonRepeatable="AugmentationHeadWeakpointAnalyzerMK2" +arrMakeProjectNonRepeatable="AugmentationHeadNeuralTacticalProcessor" +arrMakeProjectNonRepeatable="AugmentationArmsWristLauncher" +arrMakeProjectNonRepeatable="AugmentationTorsoNanoCoatingMK2" +arrMakeProjectNonRepeatable="AugmentationLegsJumpModuleMK2" +arrMakeProjectNonRepeatable="AugmentationLegsSilentRunners"
this makes it so that the projects are non repeatable, after researching them once in the proving ground, they'll be buildable in the engineering under the Armor tab
and then copy paste this in XComWeaponSkinReplacer.ini
;Augmentations ;Augmentations CV +CHANGE_TEMPLATE=(TEMPLATE="AugmentationHead_Base_CV", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=25)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationTorso_Base_CV", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=25)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationArms_Base_CV", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=25)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationLegs_Base_CV", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=25)) ;Augmentations MG +CHANGE_TEMPLATE=(TEMPLATE="AugmentationHead_NeuralGunlink_MG", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=50)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationHead_WeakpointAnalyzer_MG", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=50)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationTorso_NanoCoating_MG", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=50)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationArms_Grapple_MG", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=50)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationArms_Claws_MG", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=50)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationLegs_JumpModule_MG", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=50)) ;Augmentations BM +CHANGE_TEMPLATE=(TEMPLATE="AugmentationHead_WeakpointAnalyzer_BM", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=75), ARTIFACT_COSTS[0]=(ItemTemplateName="EleriumCore", Quantity=1)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationHead_NeuralTacticalProcessor_BM", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=75), ARTIFACT_COSTS[0]=(ItemTemplateName="EleriumCore", Quantity=1)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationTorso_NanoCoating_BM", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=75), ARTIFACT_COSTS[0]=(ItemTemplateName="EleriumCore", Quantity=1)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationArms_Launcher_BM", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=75), ARTIFACT_COSTS[0]=(ItemTemplateName="EleriumCore", Quantity=1)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationLegs_JumpModule_BM", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=75), ARTIFACT_COSTS[0]=(ItemTemplateName="EleriumCore", Quantity=1)) +CHANGE_TEMPLATE=(TEMPLATE="AugmentationLegs_SilentRunners_BM", RESOURCE_COSTS[0]=(ItemTemplateName="Supplies", Quantity=75), ARTIFACT_COSTS[0]=(ItemTemplateName="EleriumCore", Quantity=1))
Sidst redigeret af Nero; 25. juni 2022 kl. 4:20
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attiladuran123 3. apr. 2024 kl. 5:38 
I dont know if you are still active but for some reason if i do it excatly how you describe
they never show up in the engineering tab :/
Nero 3. apr. 2024 kl. 8:23 
Oprindeligt skrevet af attiladuran123:
I dont know if you are still active but for some reason if i do it excatly how you describe
they never show up in the engineering tab :/
huh that's weird, it works on my end :/
attiladuran123 4. apr. 2024 kl. 13:10 
Never mind , thanks for the help , response :steamthumbsup::steamhappy:
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