Garry's Mod

Garry's Mod

Rp_Naboo_City
Lord Trilobite  [producent] 19 sierpnia 2015 o 5:47
Future Version Suggestion Thread
In this thread I will post what I currently have planned for future versions of this map and others can post their suggestions here.

Edit: No current plans for an update

Anyone can post their suggestions here.
Ostatnio edytowany przez: Lord Trilobite; 23 kwietnia 2024 o 10:42
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Wyświetlanie 1-15 z 27 komentarzy
Crimsdark 10 stycznia 2016 o 10:01 
maybe make the sky bright blue then just a grey atomsphere
Lord Trilobite  [producent] 10 stycznia 2016 o 12:47 
Yeah it might be a good idea to change the sky. Some players also seem to have trouble with getting the sky to work properly. So maybe I should remove the Ep2 dependancies on the sky texture.
matt saton 17 stycznia 2016 o 13:37 
Possibly an underground portion for the government/imperial building.

Also, some sort of government building for senators.
Ostatnio edytowany przez: matt saton; 17 stycznia 2016 o 13:37
Lord Trilobite  [producent] 17 stycznia 2016 o 15:50 
Yes I did want to add a lower floor to the office building. another government building might also be an interesting idea. I'll look into it.
Saeba 5 lutego 2016 o 8:30 
maybe add a dense forest full of trees outside the city
Lord Trilobite  [producent] 5 lutego 2016 o 10:15 
A dense forest could definitely be fun. Things like that are hard to keep optimised though. But maybe I can find a middle ground.
Maxor 23 lutego 2016 o 8:07 
Wow it will be great !!!
You can enlarge the sky for ship fight ?
and when you will publish the new version because i can't WAIT !!!!!! :D
Ostatnio edytowany przez: Maxor; 23 lutego 2016 o 8:08
Lord Trilobite  [producent] 23 lutego 2016 o 8:14 
I did think about what I should do with the sky. I think I increased the ceiling a little bit. But this map really isn't meant for a lot of flying. And making the sky too big will mostly just get in the way of performance. So, maybe.
Maxor 23 lutego 2016 o 8:58 
ok no problem just an idea ;)
deadparrot96 18 czerwca 2016 o 10:08 
I'm not sure if this is already on your list of what to include in this map or not, so I just figured I'd ask, but when you plan on putting in some fighting areas, do you plan to put in the huge power generator area where both Qui-Gon and Obi-Wan fought Darth Maul?
Lord Trilobite  [producent] 18 czerwca 2016 o 10:15 
This is not the same city. So no, I don't plan to add the same power generator area. Though... It might be an interesting idea to add a similar building, just not the same, since it's a different city.
Jones 18 maja 2018 o 21:37 
You should make a inside of the palace
Lord Trilobite  [producent] 19 maja 2018 o 0:37 
Which palace? This is not Theed from the films.
Lord Trilobite  [producent] 27 maja 2018 o 10:35 
What do you mean by making the doors work properly? They are just normal doors and work exactly the same as on my ISD map. The doors do 1 damage on impact, so they shouldn't generally kill people that often. It's a counter measure to stop people from camping in doorways. But in the previous version some of the doors would force close, and thus kill people. It's possible I've missed some doors, so I will check to be sure. So that all the doors just do the 1 damage as intended and not kill a bunch of people.

The elevator damage is something Ive heard before on my ISD map. The thing is, there is no damage at all. That's a physics bug in the Source Engine. I've heard changing the tickrate of the server can help. Alternatively I can lower the lift speed, which might help. Of course lifts killing people is not something we want. So I might update again sooner rather than later to lower the speed.

Sure I can look at adding some more ambient sounds, there's a few in the map here and there, but not a lot. That's definitely something I'd improve in the future.

The map contains content from both Counter Strike: Source and Half Life 2: Episode 2. You'll need both games for the map to work properly.
Lord Trilobite  [producent] 27 maja 2018 o 13:11 
As much as I'd like to add real windows. The map is fairly well optimised right now, and even with areaportals real windows will not improve that. And with the style of the map there are many windows. But maybe I can add a few.

There actually are a few sounds, mainly in the starport and the lower sewers. But yeah I can add some more.
Ostatnio edytowany przez: Lord Trilobite; 27 maja 2018 o 13:13
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