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+35% damage resistance to all damage sources
-25% slower charge regen
-40% damage resistance while charging
and then any balanced number of charge regen on kill
drop down the resistances to
30% explosive resistance
15% bullet resistance
50% damage resistance while charging
then it would be somewhat balanced
Nothing sucks more for a demoknight than charging at a scout and having the charge cut short with a Scattergun shot, or trying to charge past a turret to flank behind lines and getting pinned helpless against a wall.
+Player can not be knocked back while charging
+Player can charge while being slowed
+Player can not be slowed while charged
+Shield causes bash damage from any range
+50% resistance to damage while charging
I full agree with you Ms. Speled. We have different shields for demoman, but need a shield with unusual stats. And Ms. Speled idea's is the best, what I heard.
+70% Bullet Resistant
+50% Charge Damage
Knockback by Hit ( Will Charging )
-----------------------------------------------------
-15% Weapon Switch Speed
-0,5sec Charge Time
-10% Charge Rate
+10% Knockback
-20% Fall Damage
=============================
-20% Weapon Switch Speed
1 second Charge Charge (Heh, what a weird way to say that)
No Random Crits When Active
-No crits during or after charge
-No damage when charging into people
+Health boost on kill (gives full quick fix overheal)
On melee kill: Victim flies to space (pureley cosmetic)
+50% Resitance bullet and explosive
+25% Health
+20% Knockback
-10% Running speed
-50% Charge rate
-20% Weapon switch
-20% Fall damage
+20% bullet resistence
+50% explosive resistence
+Afterburn damage reduced by 60%
+fire damage reduced by 45%
-10% movement speed
-No charge
-15% HP
-35% primary ammo
+50% knockback on enemies via charge
+10% bullet and explosive resistance