Killing Floor

Killing Floor

Colorful HUD - [v1.8]
 This topic has been pinned, so it's probably important
Vel  [developer] 6 Oct, 2020 @ 4:59am
Upcoming enhancements
To avoid maintaing 2 places, you can find everything on the:

- Github Issues Page[github.com]
Last edited by Vel; 6 Oct, 2020 @ 5:36am
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Showing 1-4 of 4 comments
The0neThy0nly 6 Oct, 2020 @ 7:45pm 
In my opinion, make the recovery pod of the syringe and welding torch visible; change the remaining ammunition of the weapon to be displayed in specific data instead of in the form of a magazine; it is very good like KF2Hud. :D
Of course, based on the above, if possible, I would prefer to have an ini configuration file to customize the RGB color of the HUD.
Vel  [developer] 7 Oct, 2020 @ 12:00am 
Originally posted by Kasua!nsult:
In my opinion, make the recovery pod of the syringe and welding torch visible; change the remaining ammunition of the weapon to be displayed in specific data instead of in the form of a magazine; it is very good like KF2Hud. :D
Of course, based on the above, if possible, I would prefer to have an ini configuration file to customize the RGB color of the HUD.

.ini config for the colors should be pretty easy, but i didn't understand the other requests! PM me ;D
The0neThy0nly 7 Oct, 2020 @ 12:10am 
sry for my sux expression, i mean that should have syringe and welder recovery pod, and more detailed display the remaining ammo, just like KF2HUD;
Btw when I was testing, I found that this hud seems to have a bug in the Objective mode, and it cannot display the time the remaining zeds and objs normally. Only show a static clock in the upper right corner.
Last edited by The0neThy0nly; 7 Oct, 2020 @ 12:13am
Vel  [developer] 7 Oct, 2020 @ 12:28am 
Originally posted by Kasua!nsult:
sry for my sux expression, i mean that should have syringe and welder recovery pod, and more detailed display the remaining ammo, just like KF2HUD;
Btw when I was testing, I found that this hud seems to have a bug in the Objective mode, and it cannot display the time the remaining zeds and objs normally. Only show a static clock in the upper right corner.

This is not intended for KFO :c i didn't write any fix for the KFO gametype.

Also, do you mean to always show the syringe and Welder numbers even if you are not holding them? Please send me a screenahot :D !
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