Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Saber: Musashi
Archer: Tomoe
Lancer: Bradamante
Rider: Columbus
Berserker Nightingale
Caster Murasaki
Assassin Semiramis
Extra: Quin Shin Huang
1 - make a new lifestyle that is related to the magic crest and circuits.
2 - make it so you can create the clock tower organization(and others like atlas) in London(or somewhere else by making only one capable of being built in the world and have it work as a first to get it Keeps it thing)
3 - make it so you can gain access to ONE of the true magics( the best way I can think of working this into the game would be to remove the wish for immortality and instead make it a wish for one of the true magics that will just give you a buff to stats)
4 - make it so that the magic crest and circuits have different quality and can get better or worse as time progresses as you go form generation to generation (Make it a random thing in events if you can as that would make some sense to me but you do you)
5 - Make other leaders into Magus'(I think that's how you spell it) and have them be able to do certain things or have major and minor buffs depending on how long they have been around
6 - Have a random chance for anyone the child of someone with the trait of a magic circuit or crest have a unique origin and element affinity (if you don't know the significance of these things I suggest watching (Lessons in Mage craft - Origins and Elements) by otakudaikun as he explains it quite well.)
7 - Do something with the church(don't know what and/or how but it would be nice, not needed but still nice)
I would make it you can spend a command seal on forcing a single step change on any of the contract factors available.
1 - BUNNY ARTORIA, and Alter Lancer Artoria (I feel confident in stating that These are more a need than a want for fate fans)
2 - An event chain for groups like the church(executioners hunting the master) and mages association(Dead apostles(vampires), going to the clock tower to learn magic, and other things you can think of)
3 - I still recommend adding the unique buildings like the atlas institute and clock-tower
4 - An event where if you get a set amount of servants the AI masters all team up and attack you all at once
5 - A random event that allows you to either advance your magecraft or regress it based off random chance
6 - Events based on servant interactions with both the master and one another
Also I think a Mode where AI can summon "Major" Servants would be good as well, it feels kind of weird sometimes that they can only get the Weaker ones.
Maybe also make the Gaccha work in a way that the Higher your Current Title Rank is (Kingdom/Empire etc) the better your chance for Higher Rate Servants! So trying to get a Higher Title Rank first before summoning can be a goal and it makes you wanna use the other options more instead of Only summoning the Super Strong Servants.
regarding the AI summoning thing, its a bit complicated and im struggling to find the best way to implement it. the workaround i made for now is you can right click any independent ruler and choose to insult them (at some minor costs), and that will guarantee them to become enemy within a certain amount of time. i think the ranking system you mentioned is pretty good and i might add it later on
the minor and major servants system are still temporary, eventually both AI and player will be able to summon both after i feel like i have added all servants from the series. and the last point you made is something i have in mind for a while as well, but im planning to make it more "magnus level" based to perhaps increase the immersion of being a fate mage. either way, thanks for the thoughtful feedback! really appreciate it!
bunny and alter lancer are planned but its gonna take a while. im currently adding some events revolving around certain servants, but those take a lot of time to make so its going slowly. though the next time i update there will be a magnus lifestyle giving buffs to your magecraft and servants, some perks will sorta cover your point 4, so hopefully that will fresh up the gameplay a bit. the buildings are something i would love to add, but then i will have to dig into the fate or type moon worldview a bit more lol
anyways thanks for the thoughtful feedback, really appreciate it!
It seems the majority of the Servants you can summon are female, however, due to most religions having the "Male Dominated" doctrine of most religions, you aren't able to make them knights/champions/etc or advisers, severely rendering their usefulness until you either convert to a religion with the "Equal" doctrine (difficulty on that varies depending on your region and current religion) or create one yourself, which typically takes a lengthy period of time gathering the needed piety for. I was wondering if there was some way for Servants to work around this obstacle, so that players may be able to use them to their full potential. This also goes for the Arknights mod aswell.