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That commando overhaul sure looks sweet, enemy commandos were usually a non-issue unless you rushed your commando into a stationary enemy one heh. Glad to see they're more of a threat now.
Was the last bullet point supposed to be missing?
https://github.com/ChthonVII/CnC_Remastered_Collection/pull/2
By the way, could you link to Mobius Map Editor when mentioning megamaps in your mod description? It really is the best version out there by now.
@Nyerguds: Yes, I'm calling the Con Yard "MCV" out of (bad) habit.
And, yes, I'll definitely link to your map editor when I finally get 1.9 ready to go. (Which is now going to be postponed due to Afevis accidentally finding a whole class of bugs.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536620692