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Nahlásit problém s překladem
[17:31:35][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: cx_hive_world.0
Event Scope: country
Executing Scope: type=planet
id=1295
random={ 0 3066689219 }
from={
type=country
id=18
random={ 0 2221058300 }
}
[17:31:35][event.cpp:629]: Script Error, attempted to execute an event on an unsupported scope!
Event: cx_hive_world.0
Event Scope: country
Executing Scope: type=planet
id=1899
random={ 0 1489079837 }
from={
type=country
id=6
random={ 0 3767228386 }
}
It's worth noting that I'd started this game with the Sleeper 1.0 mod, encountered the same error as above ('same' as in 'wrong-scope error'), then updated to Sleeper 2.0 mid-game. Oddly, that fixed the error then, and ran for ~10 hours of gameplay. Only when re-loading the game and continuing now does it proc this CTD within minutes. I wouldn't be surprised if it's some error caused by switching from Sleeper 1.0 -> 2.0, but it seemed odd that it went away for a while.
Might be some timed event not existing anymore due to the switch. V2 has some fundamental changes, so I reccomend using V1 to finish this session, then switch once you start a new game.
2) Busily invading, I got the info that the mad rush was ended. It wasn't - and the way it's implemented, I also cannot land troops because the enemy ships spawn so fast that my troop carriers don't have time to land the troops before they are intercepted.
2) reinforcements spawn every year in the current version 3 fleets at a time, in random locations (+10 if there is an FE in its borders). I dont think that is too fast to invade a planet if your fleet is big enough. Not sure what happened with the rush not ending though. If the message triggers, it should definetly end.