RimWorld
RimThreaded
Ancient complexes not spawning
only harmony, core, royalty,ideology and rimthreaded

step by step in devmode
1 start new game with randy loosing is fun make new world, take random ideology and colonists (99.9% doesnt matter)
2 open debug actions menu -> Quests -> RelicHunt -> random number
3 on the right switch Dev: Debug ON
4 Generate QuestPart_SubquestGenerator_relicHunt (index=0) untill you get ancient complex quest and then accept it
5 click World -> form caravan -> anywhere -> accept -> error1 # pops up -> after caravan leaves the map ->error2# pops up, and colonist just stands still on the first tile worldMap
6 when colonist arrives at the quest location error3#

errors on github https://github.com/catmanbabnan/catmanbabnan/tree/main
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Mandioca 28 apr. 2022 la 17:49 
Hey man, i had the same issues, but for me it came down to when i used SOS2 mod. Specifically, anytime i tried to land with a shuttle ship to an ancient complex. My way of circumventing this was to land the ship next to the complex and "walk in" with the caravan.
Melyn 16 iul. 2022 la 4:28 
wow i have the same issue, i thought the game was bugging but then enabled dev mode and turned off fog and... there was no ancient complexes in several locations.
Hobbamok 27 sept. 2022 la 9:12 
Luckily this can be fixed in a running game, but I'll miss the performance boost. Please notify if it gets fixed
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