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What I had for real world holy sites for Irish, including ingame barony names/IDs and what they were:
Brú na Bóinne - Massive Court Caern (32 drogheda)
Poulnabrone - Portal Tomb (46 ennis)
Ardgroom - Stone Circle (16 baltimore)
Crois Mhic Aoidh - Standing Stone (1690 arran) (on Argyll)
Bheitheach Mhór - Stone Circle (12 derry)
These are suggestions, but are spread out for balance, and I was planning on doing a Pictish/Scottish set too.
Yes, each religion has its own holy site, based on a few things - major cities, locations of temples, historically significant areas, etc. Some faiths, like Kemetism and Assyrian have a lot of well documented holy sites to choose from. Others, like Yahwism, don't have very well documented holy sites so I'm guestimating based on research. And others yet, like the Philistines, have little to no records to go off of - so I'm using areas that were important to their ancestors, where they migrated from (Cyprus, Crete, Sardinia, etc), as well as major centres (like Gaza).
I'm planning on splitting Celtic religious family into various faiths that were distinct enough to have their own gods or pantheons. Currently, I'm planning for Pictish, Britonic, Bretonic, Gaelic, Gaulic, Cornish, Welsh, Irish, and Scottish - although some might be merged (Britonic, Bretonic, Cornish, and Welsh for example, and I might discard Scottish and Irish in favour of including them in Gaelic instead).
I'm doing research for each religion, reading academic papers and essays for guidance, as well as reading into things like culture and language - although everything is still open to change based on more research or corrections from the community. I can't speak too much on the Celtic religions as I've not done a lot of research yet, only enough to map out a basic roadmap.
Neoplatonist wasn't really gnostic, but influenced the gnostics. So I think it would do well with a tenet that maybe was something like a gnostic-syncretic which makes gnostics non-evil but hostile, but also doesn't upgrade them to fully righteous (like the gnostic tenet does). Maybe with some other bonus to balance it out.
Anyways, just an easy link for reference: https://en.wikipedia.org/wiki/Neoplatonism
The next would be for when cultures are added, so it's not too important right now. Have most of the titles formable by the culture instead of the religion with a few exceptions like Kemet which requires the religion instead. Cultures can be obtained by an event at the start of the game where three of fifteen or so select counties in a general region obtain the culture.
Lastly would be to make non-dynamic empire titles and have the kingdoms and empires form from separate decisions. There are a few titles I would like to see, such as Carthage like in that Dido's Legacy mod for CKII with an empire that has Carthage, Africa, Tahert, Maghreb, Andalusia, and Valencia as de jure kingdoms. Others would be the Gaulish Empire, which historically controlled all of Francia and Hispania, and the Palmyrene Empire which controlled all of Syria, Jerusalem, and Egypt. And this time there is no Aurelian to put them down.
But these are just my ideas to make everything less of a hassle
And the decisions to revert are a little annoying, maybe should be hidden behind a game rule since it's possible (if difficult) to convert to dead religions in the base game and there're other mods that can affect your ability to do that. Maybe even having a game rule to affect the piety cost of flipping to dead religions, or a way to add cultural discounts to it (e.g -100% for Welsh rulers to adopt Welsh paganism)