Crusader Kings III

Crusader Kings III

Dead Religions Revived
Chalk  [developer] 8 Sep, 2020 @ 9:26pm
Suggestions
If you have any suggestions for new religions, flavour, events, decisions, etc, please post them here!
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Showing 1-15 of 28 comments
House of Krey 9 Sep, 2020 @ 7:41am 
Could the Hittite religion and the barely attested Hattian religion(look on the Wikipedia fro the Hattians if you wanna learn abut it) be possibly added in? Unfortunately there's not much information on the latter, because their civilization was largely absorbed by the Hittites. Great mod!
Chalk  [developer] 9 Sep, 2020 @ 7:52am 
Hittites are planned after the Canaanites - I'll look into the Hattians as well :) I'm doing as much research as possible but I'm sure I'm making some mistakes, and where information is lacking I'm taking educated guesses or filling in with plausible information - I'll do that with the Hattians as well then, although it might require a bit more interpretation and creative writing ;)
GERSON BOOM 10 Sep, 2020 @ 7:15am 
Are you doing new sets of holy sites for each religion? If so, I have a list of ones I was going to do for for only Irish pagans and another for only Scottish pagans. I was working on my own mod, but then things came up and I can't now. I'm eagerly awaiting the Celtic one from you. Also, would you be able to split the Celts into Gaelic (Ireland and Scotland), Brythonic (Wales, Cornwall, and Brittany), and Anglo-Saxon (The rest of England)?

What I had for real world holy sites for Irish, including ingame barony names/IDs and what they were:
Brú na Bóinne - Massive Court Caern (32 drogheda)
Poulnabrone - Portal Tomb (46 ennis)
Ardgroom - Stone Circle (16 baltimore)
Crois Mhic Aoidh - Standing Stone (1690 arran) (on Argyll)
Bheitheach Mhór - Stone Circle (12 derry)

These are suggestions, but are spread out for balance, and I was planning on doing a Pictish/Scottish set too.
Last edited by GERSON BOOM; 10 Sep, 2020 @ 7:26am
Chalk  [developer] 10 Sep, 2020 @ 7:31am 
Hey, thanks for the list! Really appreciate it!

Yes, each religion has its own holy site, based on a few things - major cities, locations of temples, historically significant areas, etc. Some faiths, like Kemetism and Assyrian have a lot of well documented holy sites to choose from. Others, like Yahwism, don't have very well documented holy sites so I'm guestimating based on research. And others yet, like the Philistines, have little to no records to go off of - so I'm using areas that were important to their ancestors, where they migrated from (Cyprus, Crete, Sardinia, etc), as well as major centres (like Gaza).

I'm planning on splitting Celtic religious family into various faiths that were distinct enough to have their own gods or pantheons. Currently, I'm planning for Pictish, Britonic, Bretonic, Gaelic, Gaulic, Cornish, Welsh, Irish, and Scottish - although some might be merged (Britonic, Bretonic, Cornish, and Welsh for example, and I might discard Scottish and Irish in favour of including them in Gaelic instead).

I'm doing research for each religion, reading academic papers and essays for guidance, as well as reading into things like culture and language - although everything is still open to change based on more research or corrections from the community. I can't speak too much on the Celtic religions as I've not done a lot of research yet, only enough to map out a basic roadmap.
House of Krey 10 Sep, 2020 @ 4:32pm 
Could more schools of Greek philosophy and religion be possibly added perhaps, when Hellenix expansion happens? That sounds like it'd be cool.
Chalk  [developer] 10 Sep, 2020 @ 4:35pm 
Could you explain what you mean?
House of Krey 10 Sep, 2020 @ 4:45pm 
Like neoplatonism, pythagoreanism, Eleusinian Mysteries, and other similar movements or traditions might make for interesting religions. Not sure if you wanna go that deep though.
Chalk  [developer] 10 Sep, 2020 @ 4:49pm 
As long as there are enough differences to separate them as separate faiths I'll be happy to do some research on the topics and add them!
GERSON BOOM 10 Sep, 2020 @ 5:06pm 
Lovely. One thing to note about my list is that it's not a list of most significant sites, it's more a list of sites I could fit in the game and spread around for balance. That way one duchy doesn't have 2 or 3 holy sites, which Brú na Bóinne and the Veil area (surrounding modern Dublin) would dominate. https://i.imgur.com/uKtYItl.jpg
DreadGrunt 12 Sep, 2020 @ 5:46pm 
For the Celtic faiths I would recommend cutting it from 9 down to 3 personally. I think Gaelic (Irish/Scottish/Pictish), Brythonic (Welsh, Cornish, Briton etc) and Continental (Gaulish and whatever else could be pieced together into a recon faith).
I'm seconding neoplatonism, if you're building out hellenist faiths, mainly because it isn't as ancient as some of the others and was pretty influential. I was surprised to see Valentinianism in the game but not neoplatonists, just because of the influence there.

Neoplatonist wasn't really gnostic, but influenced the gnostics. So I think it would do well with a tenet that maybe was something like a gnostic-syncretic which makes gnostics non-evil but hostile, but also doesn't upgrade them to fully righteous (like the gnostic tenet does). Maybe with some other bonus to balance it out.

Anyways, just an easy link for reference: https://en.wikipedia.org/wiki/Neoplatonism
I have a few ideas in different areas. The first would be to make it harder to rediscover the religions. The decisions are too plentiful in my current Roman Empire run and they never go away. I'm pretty sure the only requirement is having a holy site right now, so I would personally add not having the zealous trait and having the scholarship learning focus. And maybe hiding them behind a mod menu decision if there is a way to detect if you have more than five of them enabled or something.

The next would be for when cultures are added, so it's not too important right now. Have most of the titles formable by the culture instead of the religion with a few exceptions like Kemet which requires the religion instead. Cultures can be obtained by an event at the start of the game where three of fifteen or so select counties in a general region obtain the culture.

Lastly would be to make non-dynamic empire titles and have the kingdoms and empires form from separate decisions. There are a few titles I would like to see, such as Carthage like in that Dido's Legacy mod for CKII with an empire that has Carthage, Africa, Tahert, Maghreb, Andalusia, and Valencia as de jure kingdoms. Others would be the Gaulish Empire, which historically controlled all of Francia and Hispania, and the Palmyrene Empire which controlled all of Syria, Jerusalem, and Egypt. And this time there is no Aurelian to put them down.

But these are just my ideas to make everything less of a hassle
Ijtzoi 21 Sep, 2020 @ 8:56pm 
It seems a little off to me that the Celtic religions universally use Lay Clergy when one of the most attested features of their religion is the druids as a separate, specialized class of people. It might be justified to make them Theocratic, and give them a Spiritual head of faith.

And the decisions to revert are a little annoying, maybe should be hidden behind a game rule since it's possible (if difficult) to convert to dead religions in the base game and there're other mods that can affect your ability to do that. Maybe even having a game rule to affect the piety cost of flipping to dead religions, or a way to add cultural discounts to it (e.g -100% for Welsh rulers to adopt Welsh paganism)
Chalk  [developer] 22 Sep, 2020 @ 1:27am 
Thanks for the feedback! Eventually the decisions will be converted to an event chain similar to CK2's "Delve into the classics"
Assasin189CZ 24 Sep, 2020 @ 5:53am 
Hi i already asked before mod merging but will there be Eastern celtic ? (currently controlled by slavic) Thanks for the mod and response.
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