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Rapporter et oversættelsesproblem








One method to quickly acquire a unique ID, would be to use something like your Paradox forum ID number. For example, consider "https://forum.paradoxplaza.com/forum/members/example_user.123456/" would provide the ID: 123456.
Thus a trait like 'pure_deity' (610) could have an ID of: 123456610
korean translation. Can I?
plus, If you were okay, I want to add my translation file to your original mod
As it is right now being a god blooded- demiGod- Or God is just too powerful. Especially early game.
Something to dump our piety into.
Also. Worshippers that increase piety gained.
A system where God characters could heal injuries, cure diseases (or cause them) would be amazing. =)
Would be nice if gods have wide varietys of powers to play on grand scale. Like make enemy provinces go mad and riot. Or couse fear for they armys or any other powers.
And there is few thoughts about Blessing and curse. Problem i see. Is if target is already gnius, he/she also gots lower intelligent trait. I think Blessing should replace lower trait with higher or not change at all but to got double varietys is little bit weird. But i also think its vanilla problem where thouse traits are not taged as opposite.
Another thought is that that wort thing that has been killing my gods and immortal characters are stress. Immortal character with godlike health bonuses die with stress. I think there should be modifers couuse you are god you dont care and every stress gaining actions should actually get rid of stress.
Or there should be decision for gods to get rid of stress. Like divine meditation.
I like the concept of the mod, in the same way i enjoyed the previous mod on CK II. However, one aspect bored me : there was only two options with gods, only player will become a god or all characters in the world will become too.
I don't know exactly what is your plan, but unlike the other mod, could you think about an option to create a random (and rare) event to become a god for all AI character in the world ?
I think it could be create an "organic" gameplay, even if it will be necessary to be careful about balancing.
Thanks and good luck :)