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I highly recommend "Diversity in Harmony" mod for you, since its authors are my friends and I think you may like it.
Have a good time
In addition, non-native English speakers may evaluate a mod only because it corresponds to their native language in the first place.
Mod that supports English:.
"This mod supports English. That's a given. English is the universal language and everyone in the world is obligated to learn it!"
Mods that support Chinese:
"This mod supports Chinese! Excellent! Highly appreciated!"
I've yet found a lot of incoherencies, like the sabum kibbitum overpowered with 30 combat points in despite of +17 vs. cavalry.
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=== WHAT SHOULD BE DONE ===
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=> Napalmed "units_major" files in "major_civilizations"
Those remnants from another added mod I guess, were overriding with GoldenAge's units modifications.
e.g. Keshig had 45 combat alongside the usual 45 ranged combat and 2 range. This was a bad idea to begin with, but really annoying knowing the mod is also enhancing Mongolia's cavalry bonus. It was even worse with the firesupport mechanics addition!
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=> Melee units
-Warrior: 25 combat; as part of better ergonomics for its unique variants
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=> Unique units and variants are now optimized by following the vanilla model
Some examples knowing a warrior now has 25 combat and 40 cost:
-Sabum kibittum: 22 combat (still with 40 cost, +17 vs. cavalry, +1 move, +1 sight)
-Eagle warrior: 33 combat 65 cost
-Gaesatae: 25 combat 60 cost
-etc...
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=> Cavalry units
-Super helicopter: 3 sight
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=> Naval units
-Galley: 3 moves 2 sight
-Wooden: 3 moves 2 sight
-Carrack: 4 moves 2 sight
-Caravel: 4 moves 3 sight
-Ironclad: 5 moves 3 sight
-Gunboat: 5 moves 3 sight
-Destroyer: 5 moves 3 sight 90 antiair
-Missile frigate: 6 moves 4 sight 100 antiair
-Quadrireme: 3 moves 2 sight 2 range; no ressources needed
-Galleass: 4 moves 2 sight 2 range; no ressources needed
-Frigate: 4 moves 2 sight 2 range
-Armored cruiser: 5 moves 3 sight 2 range
-Battleship: 5 moves 3 sight 3 range 90 antiair
-Battlecruiser: 5 moves 3 sight 3 range 100 antiair
-Missile cruiser: 6 moves 4 sight 4 range 110 antiair
-Privateer: 45 combat 55 rangedcombat 4 moves 2 sight 1 range
-Submarine: 65 combat 75 rangedcombat 4 moves 3 sight 2 range
-Nuclear submarine: 85 combat 95 rangedcombat 5 moves 4 sight 3 range
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=> Air units are now all back to default
-Not overpowered anymore
-More focus on airstrips
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=> Support units
-Observation balloon: 2 moves 4 sight
-Drone: 4 moves 6 sight
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=> Siege units now evolve in late game like in vanilla
-Atomic artillery: 2 moves
-Rocket artillery: 2 moves 4 range
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=> Recon units are now balanced so the AI will not only produce those like any human should
-Locked 2 moves and 3 sight without new eras' upregulation; sufficient considering their promotions and the paradrop ability
-Ranged attacks are back (except for the scout); required for the specops priority target ability
-Back to preupdate points (15:0-30:30-50:50-70:70)
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=> Mongolia is now balanced with the firesupport mechanics addition
-Back to default +3 cavalry combat bonus
-Back to +25% ordu XP bonus
-Keshig: 1 range
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=> Same class same tier districts unbalanced yields are now fixed
e.g. there is currently none interest into building something else than a mint, public school...
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=> Better mechanics for the "city centers 5 tiles spacing range" setting
(very important knowing this mod is meant for tall play)
-- City Min Range --
UPDATE GlobalParameters SET Value = 5 WHERE Name = 'CITY_MIN_RANGE'; -- default 3
-- City Culture Bomb Max Range --
UPDATE GlobalParameters SET Value = 5 WHERE Name = 'CITY_MAX_BUY_PLOT_RANGE'; -- default 3
-- City Expansion Multiplier --
UPDATE GlobalParameters SET Value = 5.5 WHERE Name = 'CULTURE_COST_LATER_PLOT_MULTIPLIER'; -- default 6
-- City Growth Multiplier --
UPDATE GlobalParameters SET Value = 7.5 WHERE Name = 'CITY_GROWTH_MULTIPLIER'; -- default 8
-- Civilizations Start Distance --
UPDATE GlobalParameters SET Value = 14 WHERE Name = 'START_DISTANCE_MAJOR_CIVILIZATION'; -- default 12
UPDATE GlobalParameters SET Value = 7 WHERE Name = 'START_DISTANCE_MINOR_CIVILIZATION_START'; -- default 5
UPDATE GlobalParameters SET Value = 8 WHERE Name = 'START_DISTANCE_MINOR_MAJOR_CIVILIZATION'; -- default 6
-- Barbarian Camps Min Distance --
UPDATE GlobalParameters SET Value = 6 WHERE Name = 'BARBARIAN_CAMP_MINIMUM_DISTANCE_CITY'; -- default 4
UPDATE GlobalParameters SET Value = 9 WHERE Name = 'BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP'; -- default 7
-- Citizens Identity Pressure Radius --
UPDATE GlobalParameters SET Value = 12 WHERE Name = 'CAPITAL_IDENTITY_PRESSURE_TILE_RADIUS_MAXIUMUM_BASE'; -- default 10
UPDATE GlobalParameters SET Value = 12 WHERE Name = 'CITIZEN_IDENTITY_PRESSURE_RADIUS_CUTOFF'; -- default 10
UPDATE GlobalParameters SET Value = 12 WHERE Name = 'CITIZEN_IDENTITY_GREAT_WORK_RADIUS_CUTOFF'; -- default 10
UPDATE GlobalParameters SET Value = 12 WHERE Name = 'CITIZEN_IDENTITY_WONDER_RADIUS_CUTOFF'; -- default 10
-- Religions City Spread Radius --
UPDATE GlobalParameters SET Value = 12 WHERE Name = 'RELIGION_SPREAD_ADJACENT_CITY_DISTANCE'; -- default 10
-- Trade Routes Range --
UPDATE GlobalParameters SET Value = 20 WHERE Name = 'TRADE_ROUTE_BASE_RANGE'; -- default 15
UPDATE GlobalParameters SET Value = 20 WHERE Name = 'TRADE_ROUTE_LAND_RANGE_REFUEL'; -- default 15
UPDATE GlobalParameters SET Value = 40 WHERE Name = 'TRADE_ROUTE_WATER_RANGE_REFUEL'; -- default 30
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-- Buildings Regional Range --
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_ZOO'; -- default 6
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_STADIUM'; -- default 6
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_THERMAL_BATH'; -- default 6
UPDATE Buildings SET RegionalRange = 11 WHERE BuildingType = 'BUILDING_AQUARIUM'; -- default 9
UPDATE Buildings SET RegionalRange = 11 WHERE BuildingType = 'BUILDING_AQUATICS_CENTER'; -- default 9
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_FACTORY'; -- default 6
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_ELECTRONICS_FACTORY'; -- default 6
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_POWER_PLANT'; -- default 6
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_COAL_POWER_PLANT'; -- default 6
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_FOSSIL_FUEL_POWER_PLANT'; -- default 6
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_NUCLEAR_POWER_PLANT'; -- default 6
-- NEW BUILDINGS ADDED BY THE MOD --
to do
-- Wonders Regional Range --
UPDATE Buildings SET RegionalRange = 8 WHERE BuildingType = 'BUILDING_COLOSSEUM'; -- default 6
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-- Mayan Capital Regional Range --
UPDATE RequirementArguments SET Value = 8 WHERE RequirementId = 'REQUIRES_OBJECT_6_TILES_FROM_CAPITAL_NOT_CAPITAL' AND Name = 'MaxDistance'; --default 6
UPDATE RequirementArguments SET Value = 8 WHERE RequirementId = 'REQUIRES_OBJECT_6_TILES_FROM_CAPITAL' AND Name = 'MaxDistance'; --default 6
UPDATE RequirementArguments SET Value = 11 WHERE RequirementId = 'REQUIRES_OBJECT_9_TILES_FROM_CAPITAL' AND Name = 'MaxDistance'; --default 9
UPDATE RequirementArguments SET Value = 9 WHERE RequirementId = 'REQUIRES_OBJECT_7_OR_MORE_TILES_FROM_CAPITAL' AND Name = 'MinDistance'; --default 7
UPDATE RequirementArguments SET Value = 12 WHERE RequirementId = 'REQUIRES_OBJECT_10_OR_MORE_TILES_FROM_CAPITAL' AND Name = 'MinDistance'; --default 10
-- Lautaro --
to do
-- Abraham Lincoln --
to do
-- Tokugawa --
to do
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-- Specops Paradrop Range --
UPDATE GlobalParameters SET Value = 9 WHERE Name = 'PARADROP_SHORT_RANGE'; -- default 7
UPDATE GlobalParameters SET Value = 14 WHERE Name = 'PARADROP_LONG_RANGE'; -- default 12
-- Balloon --
2 moves & 5 sight
-- Drone --
4 moves & 7 sight
-- ALL UNITS --
+1 sight
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Make GoldenAge great again!
The creator of the mod done it for free with the sheer love of the game and civ community. Judging from the amount of content, clearly many hours and hard work has been put into this project. Asking compensation for other's hard work you didn't pay is ridiculous.
7argoMinch above on the other hand give out solid advice. Everyone have the freedom to express their opinion of the mod, hope every civ fans can be respectful to each other and contribute to the mod community like what 7argoMinch did.
I really enjoy this mod. Thank you, creators.
Bro what? now we can add racism to your list of faults