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Appreciate the suggestions and I will definitely keep these in mind.
The way Valve made the original Labyrinth means that I can not touch the original heroes' abilities and shards. The only way for me to make changes to them would be to completely remake them from the ground up as new heroes.
This comes with 2 problems -
One is that it would take as much time as implementing a completely new hero while not yielding half as much perceived value.
Two is that the remade heroes won't be exactly the same as the old ones, and you know how upset people get when I make changes to the content they're used to.
So all in all it's definitely a possibility, though unless I can make sure it's what the community want over new heroes, changes to new heroes won't be very high on the priority list.
( I did added a new Tusk shard recently though )
I completely agree with you about QoP shards for her ultimate; they're just bad and you're just barely using the ultimate due to the CD and the mana cost. I suppose removing the 3 existing shards would not bother anyone but then you still have to find new ones.
About Resounding Wail, I'm not a fan of that shard either but I've seen people using it quite well before (to block something in a corner for example) so I would probably keep it.
Fervent Assault is not that great but probably still better than any ultimate shard (few times I chose FA were probably when the 2 other choices were ultimate shards ^^')
But I really like the idea of buffing Fervent Assault to improve the synergy with Stinging Lash