Team Fortress 2

Team Fortress 2

Mannish Boy
piggs 28 Jan 2014 @ 4:58pm
Silohuette Issues
I'm honestly worried about how this item changes the scout's silohuette. In other words, it changes the scout's outward appearance enough to make his overall shape different; the collar and thicker/longer sleeves make him resemble a soldier more than a scout. This means that while in combat, someone might confuse an incoming scout for a soldier and react innapropriately.

This looks like a great item, but this is still a bit of a concern. Do you think this will be a problem? Why or why not?
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Stev the Quixotic Acrimony  [pengembang] 28 Jan 2014 @ 6:21pm 
http://farm8.staticflickr.com/7446/12198750085_b2c5858ef5_o.png

Yeah, i'd like to say it's not a problem, but it does change that a bit, especially the colour shapes, scout's arms are usually uncovered.

But that said, at a distance there's almost no difference, and that's what's most important. The only real difference is the jacket adds a bit of bulk, which is only really noticable from up close. And with the clientside mod i made for myself, i've never once needed a second glance, even in the heat of things. So yeah, i don't think it's a huge problem
Terakhir diedit oleh Stev the Quixotic Acrimony; 28 Jan 2014 @ 6:32pm
piggs 29 Jan 2014 @ 3:38pm 
Diposting pertama kali oleh Stev: Prat In the Hat:
http://farm8.staticflickr.com/7446/12198750085_b2c5858ef5_o.png

Yeah, i'd like to say it's not a problem, but it does change that a bit, especially the colour shapes, scout's arms are usually uncovered.

But that said, at a distance there's almost no difference, and that's what's most important. The only real difference is the jacket adds a bit of bulk, which is only really noticable from up close. And with the clientside mod i made for myself, i've never once needed a second glance, even in the heat of things. So yeah, i don't think it's a huge problem
Hell, you've convinced me. Doesn't look at problematic from a distance, and the silohuette isn't too different.
Diposting pertama kali oleh Stev: Prat In the Hat:
http://farm8.staticflickr.com/7446/12198750085_b2c5858ef5_o.png

Yeah, i'd like to say it's not a problem, but it does change that a bit, especially the colour shapes, scout's arms are usually uncovered.

But that said, at a distance there's almost no difference, and that's what's most important. The only real difference is the jacket adds a bit of bulk, which is only really noticable from up close. And with the clientside mod i made for myself, i've never once needed a second glance, even in the heat of things. So yeah, i don't think it's a huge problem

Asuming scout model is't really changed aka bigger or anything it should't.
but you have to keep in mind that hitboxes will be miss placed if it makes scout actualy bigger.
Stev the Quixotic Acrimony  [pengembang] 5 Feb 2014 @ 8:54pm 
Do you exist soley to spout nonsensical verbal stupid?
piggs 5 Feb 2014 @ 10:48pm 
Diposting pertama kali oleh zakaharif:
not stupid, it's a music from youtube.com
I want to have this written on a solid golden plaque and fix it to a wall in my living room.
Stev the Quixotic Acrimony  [pengembang] 6 Feb 2014 @ 12:31am 
actually incidentally i'm making a map for a project, and i was gonna fill a secret room with exactly that, framed ♥♥♥♥♥ fueled workshop comments on plaques. So there y'go
Terakhir diedit oleh Stev the Quixotic Acrimony; 6 Feb 2014 @ 12:31am
Genie 6 Feb 2014 @ 11:27am 
oh thanks
Yeah !
Diposting pertama kali oleh Stev the Prurient Oxymoron:
http://farm8.staticflickr.com/7446/12198750085_b2c5858ef5_o.png

Yeah, i'd like to say it's not a problem, but it does change that a bit, especially the colour shapes, scout's arms are usually uncovered.

But that said, at a distance there's almost no difference, and that's what's most important. The only real difference is the jacket adds a bit of bulk, which is only really noticable from up close. And with the clientside mod i made for myself, i've never once needed a second glance, even in the heat of things. So yeah, i don't think it's a huge problem
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